Student Lecture Schedule

Tue Mar 20, Hasan — Advanced Ray Tracing

Thu Mar 22, Behzad — Particle Systems
Thu Mar 22, Martin — Cell Shading

Tue Mar 27, Joshua — Lens Effects
Thu Mar 29, Pablo — 3D Terrain

Calendar Description

This course discusses advanced 3D computer graphics algorithms. Topics may include direct programming of graphics hardware via pixel and vertex shaders, real-time rendering, global illumination algorithms, advanced texture mapping and anti-aliasing, data visualization, etc.

The course includes 12 hours of supervised lab sessions.

Prerequisites: General prerequisites; CSE2021 4.0, CSE3431 3.0
Course Credit Exclusion: COSC4331 3.0

When and Where

—Tue and Thu 2:30-4:00 (Chemistry Building 120)
—Mon 10:00-12:00 (Prism 1002); see "Labs" page for dates
Office Hours
—Thu, Fri 1:00-2:15 (Lassonde Building 1012J)


"Graphics Shaders", Second Edition
Mike Bailey and Steve Cunningham
CRC Press, 2012