Grading

–50% portfolio
–30% lecture
–20% exam

Lecture Information

The lecture should be 1 hour in length and be appropriate for a 3rd or 4th year course in graphics. The lecture should not overlap substantially with the regular lectures or textbook, and students should not select similar topics. Some possible topics include:

–Camera lens effects
–Fluids (may be too difficult for a lecture)
–Non-photorealistic rendering
–Particle systems
–Radiosity
–Ray tracing (beyond basic ray tracing)
–Rendering hair
–Rendering shadows
–Rendering water
–Tesselation shaders
–Volume rendering

You are welcome to choose a different topic but you should check with me that it is appropriate. Ke-Sen Huang maintains a list of graphics research paper resources here.

Deliverables:
1. a 1-hour in-class lecture to be held in Weeks 9-12
2. editable lecture slides
3. source code (if appropriate)

Grading
Grading is based on the clarity of the presentation and the depth of understanding of the material. Independent implementation of algorithms can demonstrate thorough understanding of the material, but may be too difficult for some topics.