#include <ArSocket.h>
ArSocket is a layer which allows people to use the sockets networking interface in an operating system independent manner. All of the standard commonly used socket functions are implemented (such as open(), close(), connect(), accept(), read(), write(), hostToNetOrder(), netToHostOrder()). It also provides additional useful functions like writeString(), readString, setCloseCallback(). This class also contains the file descriptor which identifies the socket to the operating system.
In Windows, the sockets subsystem needs to be initialized and shutdown by the program. So when a program starts it must call Aria::init() and call Aria::shutdown() when it exits. (Or, to only initialize the socket system, and not do any other global Aria initialization, use ArSocket::init() and ArSocket::shutdown().)
netServerExample.cpp, socketClientExample.cpp, and socketServerExample.cpp.
Definition at line 72 of file ArSocket.h.
Public Types | |
enum | Error { NoErr, NetFail, ConBadHost, ConNoRoute, ConRefused } |
enum | Type { UDP, TCP, Unknown } |
Public Member Functions | |
bool | accept (ArSocket *sock) |
Accept a new connection. | |
ArSocket (int port, bool doClose, Type type) | |
Constructor which outomatically opens a server port. | |
ArSocket (const char *host, int port, Type type) | |
Constructor which automatically connects to a server as a client. | |
ArSocket () | |
Constructor. | |
bool | close () |
Close the socket. | |
bool | connect (const char *host, int port, Type type=TCP) |
Connect as a client to a server. | |
bool | connectTo (struct sockaddr_in *sin) |
Connect the socket to the given address. | |
bool | connectTo (const char *host, int port) |
Connect the socket to the given address. | |
void | copy (ArSocket *s) |
Copy socket structures. | |
bool | copy (int fd, bool doclose) |
Copy socket structures. | |
bool | create (Type type) |
Simply create a port. | |
bool | findValidPort (int startPort, const char *openOnIP=NULL) |
long | getBytesRecvd (void) |
Gets the number of bytes we've read. | |
long | getBytesSent (void) |
Gets the number of bytes we've written. | |
ArFunctor * | getCloseCallback (void) |
Sets the callback for when the socket is closed (nicely or harshly). | |
bool | getEcho (void) |
Gets if we are echoing on the readString calls this socket does. | |
Error | getError () const |
Get the last error. | |
const std::string & | getErrorStr () const |
Get the last error string. | |
int | getFD () const |
Get the file descriptor. | |
const char * | getIPString (void) const |
Gets the ip number as a string. | |
bool | getLogWriteStrings (void) |
Gets whether we log the writeStrings or not. | |
long | getRecvs (void) |
Gets the number of reads we've done. | |
long | getSends (void) |
Gets the number of writes we've done. | |
bool | getSockName () |
Get the socket name. Stored in ArSocket::mySin. | |
Type | getType () const |
Get the protocol type. | |
in_addr * | inAddr () |
Accessor for the in_addr. | |
unsigned short int | inPort () |
Accessor for the port of the sockaddr. | |
bool | open (int port, Type type, const char *openOnIP=NULL) |
int | read (void *buff, size_t len, unsigned int msWait=0) |
Read from the socket. | |
char * | readString (void) |
Reads a string from the socket. | |
int | recvFrom (void *msg, int len, sockaddr_in *sin) |
Receive a message from the socket. | |
void | resetTracking (void) |
Resets the tracking information on the socket. | |
int | sendTo (const void *msg, int len, struct sockaddr_in *sin) |
Send a message on the socket. | |
int | sendTo (const void *msg, int len) |
Send a message on the socket. | |
bool | setBroadcast () |
Set broadcast value. | |
void | setCloseCallback (ArFunctor *functor) |
Sets the callback for when the socket is closed (nicely or harshly). | |
void | setDoClose (bool yesno) |
Change the doClose value. | |
void | setEcho (bool echo) |
Sets echoing on the readString calls this socket does. | |
bool | setLinger (int time) |
Set the linger value. | |
void | setLogWriteStrings (bool logWriteStrings) |
Sets whether we log the writeStrings or not. | |
bool | setNoDelay (bool flag) |
Sets NODELAY option on TCP socket, which can reduce latency for small packet sizes. | |
bool | setNonBlock () |
Set socket to nonblocking. | |
bool | setReuseAddress () |
Set the reuse address value. | |
sockaddr_in * | sockAddrIn () |
Accessor for the sockaddr. | |
void | transfer (ArSocket *s) |
Transfer ownership of a socket. | |
int | write (const void *buff, size_t len) |
Write to the socket. | |
int | writeString (const char *str,...) |
Writes a string to the socket (adding end of line characters)
Java and Python Wrappers: Not available in Java or Python wrapper libraries. | |
int | writeStringPlain (const char *str) |
Same as writeString, but no varargs, wrapper for java. | |
~ArSocket () | |
Destructor. | |
Static Public Member Functions | |
static bool | addrHost (struct in_addr &addr, char *host) |
Convert an address structure to a host string. | |
static std::string | getHostName () |
Get the localhost address. | |
static bool | hostAddr (const char *host, struct in_addr &addr) |
Convert a host string to an address structure. | |
static unsigned int | hostToNetOrder (int i) |
Convert an int from host byte order to network byte order. | |
static bool | init () |
Initialize the OS sockets system, if neccesary. | |
static void | inToA (struct in_addr *addr, char *buff) |
Convert addr into string numerical address. | |
static const size_t | maxHostNameLen () |
Max host name length. | |
static unsigned int | netToHostOrder (int i) |
Convert an int from network byte order to host byte order. | |
static void | shutdown () |
Shutdown the OS sockets system, if neccesary. | |
static const size_t | sockAddrLen () |
Size of the sockaddr. | |
Static Public Attributes | |
static bool | ourInitialized = true |
We're always initialized in Linux. | |
Protected Member Functions | |
void | doStringEcho (void) |
internal function that echos strings from read string | |
void | internalInit (void) |
void | setIPString (void) |
internal function that sets the ip string from the inAddr | |
Protected Attributes | |
long | myBytesRecvd |
long | myBytesSent |
ArFunctor * | myCloseFunctor |
bool | myDoClose |
Error | myError |
std::string | myErrorStr |
int | myFD |
char | myIPString [128] |
bool | myLogWriteStrings |
bool | myNonBlocking |
ArMutex | myReadStringMutex |
long | myRecvs |
long | mySends |
sockaddr_in | mySin |
bool | myStringAutoEcho |
char | myStringBuf [1100] |
char | myStringBufEmpty [1] |
bool | myStringEcho |
bool | myStringGotComplete |
bool | myStringGotEscapeChars |
bool | myStringHaveEchoed |
size_t | myStringPos |
size_t | myStringPosLast |
Type | myType |
ArMutex | myWriteStringMutex |
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Constructor which automatically connects to a server as a client. Constructs the socket and connects it to the given host.
Definition at line 88 of file ArSocket_LIN.cpp. |
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Constructor which outomatically opens a server port. Constructs the socket and opens it as a server port.
Definition at line 107 of file ArSocket_LIN.cpp. |
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Accept a new connection.
Definition at line 546 of file ArSocket_LIN.cpp. |
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Copy socket structures. Copy socket structures. Copy from one Socket to another will still have the first socket close the file descripter when it is destructed. Definition at line 520 of file ArSocket_LIN.cpp. |
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Find the first valid unused port after startPort, and bind the socket to it.
Definition at line 336 of file ArSocket_LIN.cpp. |
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Initialize the OS sockets system, if neccesary. In Windows, the networking subsystem needs to be initialized and shutdown individyaly by each program. So when a program starts they will need to call the static function ArSocket::init() and call ArSocket::shutdown() when it exits. For programs that use Aria::init() and Aria::uninit() calling the ArSocket::init() and ArSocket::shutdown() is unnecessary. The Aria initialization functions take care of this. These functions do nothing in Linux. Definition at line 52 of file ArSocket_LIN.cpp. |
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Open a server port
Definition at line 236 of file ArSocket_LIN.cpp. |
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Read from the socket.
Definition at line 139 of file ArSocket.cpp. |
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Reads a string from the socket.
Definition at line 216 of file ArSocket.cpp. |
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Sets NODELAY option on TCP socket, which can reduce latency for small packet sizes. If this socket is a TCP socket, then set the TCP_NODELAY flag, to disable the use of the Nagle algorithm (which waits until enough data is ready to send to fill a TCP frame, rather then sending the packet immediately).
Definition at line 613 of file ArSocket_LIN.cpp. |
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Shutdown the OS sockets system, if neccesary. In Windows, the networking subsystem needs to be initialized and shutdown individyaly by each program. So when a program starts they will need to call the static function ArSocket::init() and call ArSocket::shutdown() when it exits. For programs that use Aria::init() and Aria::uninit() calling the ArSocket::init() and ArSocket::shutdown() is unnecessary. The Aria initialization functions take care of this. These functions do nothing in Linux. Definition at line 66 of file ArSocket_LIN.cpp. |
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Transfer ownership of a socket. transfer() will transfer ownership to this socket. The input socket will no longer close the file descriptor when it is destructed. Definition at line 110 of file ArSocket.h. |
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Write to the socket.
Definition at line 98 of file ArSocket.cpp. |