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gotoActionExample.cpp

Uses ArActionGoto to drive the robot in a square

This program will make the robot drive in a 2.5x2.5 meter square by setting each corner in turn as the goal for an ArActionGoto action. It also uses speed limiting actions to avoid collisions. After some time, it cancels the goal (and the robot stops due to a stopping action) and exits.

Press escape to shut down Aria and exit.

#include "Aria.h"

int main(int argc, char **argv)
{
  Aria::init();
  ArArgumentParser parser(&argc, argv);
  parser.loadDefaultArguments();
  ArSimpleConnector simpleConnector(&parser);
  ArRobot robot;
  ArSonarDevice sonar;
  ArAnalogGyro gyro(&robot);
  robot.addRangeDevice(&sonar);

  // Make a key handler, so that escape will shut down the program
  // cleanly
  ArKeyHandler keyHandler;
  Aria::setKeyHandler(&keyHandler);
  robot.attachKeyHandler(&keyHandler);
  printf("You may press escape to exit\n");

  // Collision avoidance actions at higher priority
  ArActionLimiterForwards limiterAction("speed limiter near", 300, 600, 250);
  ArActionLimiterForwards limiterFarAction("speed limiter far", 300, 1100, 400);
  ArActionLimiterTableSensor tableLimiterAction;
  robot.addAction(&tableLimiterAction, 100);
  robot.addAction(&limiterAction, 95);
  robot.addAction(&limiterFarAction, 90);

  // Goto action at lower priority
  ArActionGoto gotoPoseAction("goto");
  robot.addAction(&gotoPoseAction, 50);
  
  // Stop action at lower priority, so the robot stops if it has no goal
  ArActionStop stopAction("stop");
  robot.addAction(&stopAction, 40);

  // Parse all command line arguments
  if (!Aria::parseArgs() || !parser.checkHelpAndWarnUnparsed())
  {    
    Aria::logOptions();
    exit(1);
  }
  
  // Connect to the robot
  if (!simpleConnector.connectRobot(&robot))
  {
    printf("Could not connect to robot... exiting\n");
    Aria::exit(1);
  }
  robot.runAsync(true);

  // turn on the motors, turn off amigobot sounds
  robot.enableMotors();
  robot.comInt(ArCommands::SOUNDTOG, 0);

  const int duration = 30000; //msec
  ArLog::log(ArLog::Normal, "Going to four goals in turn for %d seconds, then cancelling goal and exiting.", duration/1000);

  bool first = true;
  int goalNum = 0;
  ArTime start;
  start.setToNow();
  while (Aria::getRunning()) 
  {
    robot.lock();

    // Choose a new goal if this is the first loop iteration, or if we 
    // achieved the previous goal.
    if (first || gotoPoseAction.haveAchievedGoal())
    {
      first = false;
      goalNum++;
      if (goalNum > 4)
        goalNum = 1; // start again at goal #1

      // set our positions for the different goals
      if (goalNum == 1)
        gotoPoseAction.setGoal(ArPose(2500, 0));
      else if (goalNum == 2)
        gotoPoseAction.setGoal(ArPose(2500, 2500));
      else if (goalNum == 3)
        gotoPoseAction.setGoal(ArPose(0, 2500));
      else if (goalNum == 4)
        gotoPoseAction.setGoal(ArPose(0, 0));

      ArLog::log(ArLog::Normal, "Going to next goal at %.0f %.0f", 
            gotoPoseAction.getGoal().getX(), gotoPoseAction.getGoal().getY());
    }

    if(start.mSecSince() >= duration) {
      ArLog::log(ArLog::Normal, "%d seconds have elapsed. Cancelling current goal, waiting 3 seconds, and exiting.", duration/1000);
      gotoPoseAction.cancelGoal();
      robot.unlock();
      ArUtil::sleep(3000);
      break;
    }

    robot.unlock();
    ArUtil::sleep(100);
  }
  
  // Robot disconnected or time elapsed, shut down
  Aria::shutdown();
  return 0;
}

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