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ArLMS2xxPacketReceiver Class Reference

#include <ArLMS2xxPacketReceiver.h>

List of all members.


Detailed Description

Given a device connection it receives packets from the sick through it.


Public Member Functions

 ArLMS2xxPacketReceiver (ArDeviceConnection *deviceConnection, unsigned char receivingAddress=0, bool allocatePackets=false, bool useBase0Address=false)
 Constructor with assignment of a device connection.
 ArLMS2xxPacketReceiver (unsigned char receivingAddress=0, bool allocatePackets=false, bool useBase0Address=false)
 Constructor without an already assigned device connection.
ArDeviceConnectiongetDeviceConnection (void)
 Gets the device this instance receives packets from.
bool isAllocatingPackets (void)
 Gets whether or not the receiver is allocating packets.
ArLMS2xxPacketreceivePacket (unsigned int msWait=0)
 Receives a packet from the robot if there is one available.
void setDeviceConnection (ArDeviceConnection *deviceConnection)
 Sets the device this instance receives packets from.
virtual ~ArLMS2xxPacketReceiver ()
 Destructor.

Protected Types

enum  { STATE_START, STATE_ADDR, STATE_START_COUNT, STATE_ACQUIRE_DATA }

Protected Attributes

bool myAllocatePackets
ArDeviceConnectionmyDeviceConn
ArLMS2xxPacket myPacket
unsigned char myReceivingAddress
bool myUseBase0Address


Constructor & Destructor Documentation

ArLMS2xxPacketReceiver::ArLMS2xxPacketReceiver unsigned char  receivingAddress = 0,
bool  allocatePackets = false,
bool  useBase0Address = false
 

Constructor without an already assigned device connection.

Parameters:
allocatePackets whether to allocate memory for the packets before returning them (true) or to just return a pointer to an internal packet (false)... most everything should use false as this will help prevent many memory leaks or corruptions

ArLMS2xxPacketReceiver::ArLMS2xxPacketReceiver ArDeviceConnection deviceConnection,
unsigned char  receivingAddress = 0,
bool  allocatePackets = false,
bool  useBase0Address = false
 

Constructor with assignment of a device connection.

Parameters:
deviceConnection the connection which the receiver will use
allocatePackets whether to allocate memory for the packets before returning them (true) or to just return a pointer to an internal packet (false)... most everything should use false as this will help prevent many memory leaks or corruptions


Member Function Documentation

ArLMS2xxPacket * ArLMS2xxPacketReceiver::receivePacket unsigned int  msWait = 0  ) 
 

Receives a packet from the robot if there is one available.

Parameters:
msWait how long to block for the start of a packet, nonblocking if 0
Returns:
NULL if there are no packets in alloted time, otherwise a pointer to the packet received, if allocatePackets is true than the place that called this function owns the packet and should delete the packet when done... if allocatePackets is false then nothing must store a pointer to this packet, the packet must be used and done with by the time this method is called again


The documentation for this class was generated from the following files:
Generated on Thu Jan 7 10:34:42 2010 for Aria by  doxygen 1.4.2