#include <ArActionGotoStraight.h>
Inheritance diagram for ArActionGotoStraight:
This action naively drives straight towards a given ArPose. The action stops the robot when it has travelled the distance that that pose is away. It travels at 'speed' mm/sec.
You can give it a new goal pose with setGoal(), cancel its movement with cancelGoal(), and see if it got there with haveAchievedGoal().
For arguments to the goals and encoder goals you can tell it to go backwards by calling them with the backwards parameter true. If you set the justDistance to true it will only really care about having driven the distance, if false it'll try to get to the spot you wanted within close distance.
This doesn't avoid obstacles or anything, you could add have an obstacle avoidance ArAction at a higher priority to try to do this. (For truly intelligent navigation, see the ARNL and SONARNL software libraries.)
Public Member Functions | |
ArActionGotoStraight (const char *name="goto", double speed=400) | |
void | cancelGoal (void) |
Cancels the goal the robot has. | |
virtual ArActionDesired * | fire (ArActionDesired currentDesired) |
bool | getBacking (void) |
Sets whether we're backing up there or not (set in the setGoals). | |
double | getCloseDist (void) |
Gets how close we have to get if we're not in just distance mode. | |
virtual const ArActionDesired * | getDesired (void) const |
virtual ArActionDesired * | getDesired (void) |
ArPose | getEncoderGoal (void) |
Gets the goal the action has. | |
ArPose | getGoal (void) |
Gets the goal the action has. | |
double | getSpeed (void) |
Gets the speed the action will travel to the goal at (mm/sec). | |
bool | haveAchievedGoal (void) |
Sees if the goal has been achieved. | |
void | setCloseDist (double closeDist=100) |
Sets how close we have to get if we're not in just distance mode. | |
void | setEncoderGoal (ArPose encoderGoal, bool backwards=false, bool justDistance=true) |
Sets a new goal and sets the action to go there. | |
void | setEncoderGoalRel (double dist, double deltaHeading, bool backwards=false, bool justDistance=true) |
Sets the goal in a relative way. | |
void | setGoal (ArPose goal, bool backwards=false, bool justDistance=true) |
Sets a new goal and sets the action to go there. | |
void | setGoalRel (double dist, double deltaHeading, bool backwards=false, bool justDistance=true) |
Sets the goal in a relative way. | |
void | setSpeed (double speed) |
Sets the speed the action will travel to the goal at (mm/sec). | |
bool | usingEncoderGoal (void) |
Gets whether we're using the encoder goal or the normal goal. | |
Protected Types | |
enum | State { STATE_NO_GOAL, STATE_ACHIEVED_GOAL, STATE_GOING_TO_GOAL } |
Protected Attributes | |
bool | myBacking |
double | myCloseDist |
ArActionDesired | myDesired |
double | myDist |
double | myDistTravelled |
ArPose | myEncoderGoal |
ArPose | myGoal |
bool | myJustDist |
ArPose | myLastPose |
bool | myPrinting |
double | mySpeed |
State | myState |
bool | myUseEncoderGoal |