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00026 #ifndef ARACTIONAVOIDFRONT_H
00027 #define ARACTIONAVOIDFRONT_H
00028
00029 #include "ariaTypedefs.h"
00030 #include "ariaUtil.h"
00031 #include "ArFunctor.h"
00032 #include "ArAction.h"
00033
00035
00049 class ArActionAvoidFront : public ArAction
00050 {
00051 public:
00053 AREXPORT ArActionAvoidFront(const char *name = "avoid front obstacles",
00054 double obstacleDistance = 450, double avoidVelocity = 200,
00055 double turnAmount = 15, bool useTableIRIfAvail = true);
00057 AREXPORT virtual ~ArActionAvoidFront();
00058 AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired);
00059 AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; }
00060 #ifndef SWIG
00061 AREXPORT virtual const ArActionDesired *getDesired(void) const
00062 { return &myDesired; }
00063 #endif
00064 protected:
00065 double myTurnAmount;
00066 double myObsDist;
00067 double myAvoidVel;
00068 double myTurnAmountParam;
00069 bool myUseTableIRIfAvail;
00070 int myTurning;
00071 ArActionDesired myDesired;
00072 ArSectors myQuadrants;
00073 ArFunctorC<ArActionAvoidFront> myConnectCB;
00074 };
00075
00076 #endif // ARACTIONAVOIDFRONT_H