EECS2030 Lab 4 Feedback

1.3 / 2  -passes all tests?

--------------------
TA Comments:

-in equals, you should sort and then compare copies of the the face 
strings of the two dice:

        @Override
        public boolean equals(Object obj) {
                if (this == obj) {
                        return true;
                }
                if (obj == null) {
                        return false;
                }
                if (getClass() != obj.getClass()) {
                        return false;
                }
                Die other = (Die) obj;
                if (!this.getValue().equals(other.getValue())) {
                        return false;
                }
                List<String> strings = new ArrayList<String>(this.valueMap.values());
                List<String> otherStrings = new ArrayList<String>(other.valueMap.values());
                Collections.sort(strings);
                Collections.sort(otherStrings);
                if (!strings.equals(otherStrings)) {
                        return false;
                }
                return true;
        }

-in Dictionary, you need to make a new set for this.words in the constructor

-in the Boggle constructor, getDice, and shuffleAndRoll, you should be 
starting your loops at index 0 (not 1)

-in getDice, you should be returning a deep copy (not a shallow copy)

--------------------
Style checker output:

YOUR SUBMISSION FAILED SOME BASIC STYLE CHECKS
Here is the style checker output:

Starting audit...
/home/burton/work/teaching/2017F/2030/marking/lab4/jdishy/src/eecs2030/lab4/Dictionary.java:28:17: Redundant 'final' modifier.
Audit done.

--------------------
Unit tester output:

YOUR SUMBISSION FAILED SOME UNIT TESTS
Here is the test output:

java -classpath .:/home/burton/work/teaching/2017F/2030/marking/lab4/_jar/* org.junit.runner.JUnitCore eecs2030.lab4.Lab4Suite
JUnit version 4.12
..........E.E...E.E.E.E.E..E.E.E.E.E.E.E.E.E
Time: 0.18
There were 16 failures:

1) test09_equals(eecs2030.lab4.DieTest)
java.lang.AssertionError: d1 and d2 have different faces but equals returned true. Actual: A*, B, C, D, E, F

2) test10_equals(eecs2030.lab4.DieTest)
java.lang.AssertionError: d1 and d2 have different faces but equals returned true. Actual: A, A

3) test00_ctor(eecs2030.lab4.DictionaryTest)
java.lang.NullPointerException

4) test01_lookUp(eecs2030.lab4.DictionaryTest)
java.lang.NullPointerException

5) test02_lookUp(eecs2030.lab4.DictionaryTest)
java.lang.NullPointerException

6) test03_size(eecs2030.lab4.DictionaryTest)
java.lang.NullPointerException

7) test04_wordsStartingWith(eecs2030.lab4.DictionaryTest)
java.lang.NullPointerException

8) test01_getDice(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

9) test02_getDice(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

10) test03_getDice(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

11) test04_getDice(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

12) test05_getDice(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

13) test06_shuffleAndRoll(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

14) test07_shuffleAndRoll(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

15) test08_isABoggleWord(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

16) test09_isABoggleWord(eecs2030.lab4.BoggleTest)
java.lang.NullPointerException

FAILURES!!!
Tests run: 28,  Failures: 16

--------------------

Your submission:

Die.java

package eecs2030.lab4;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.SortedMap;
import java.util.TreeMap;
import java.util.Random;

/**
 * A class that represents an n-sided die where the sides are decorated with a
 * string. Every Die has at least one face.
 * 
 * <p>
 * Implementation Details: Every n-sided Die object has-a sorted map that stores
 * the mapping between the face number 1, 2, ..., n to the corresponding face
 * string. For example, a 4-sided die whose face strings are "ONE", "TWO",
 * "THREE" and "FOUR" would have the following map:
 * 
 * <table summary="Map of face numbers to face strings">
 * <tr>
 * <th>Key&nbsp;&nbsp;&nbsp;</th>
 * <th>Value</th>
 * </tr>
 * <tr>
 * <td>1</td>
 * <td>"ONE"</td>
 * </tr>
 * <tr>
 * <td>2</td>
 * <td>"TWO"</td>
 * </tr>
 * <tr>
 * <td>3</td>
 * <td>"THREE"</td>
 * </tr>
 * <tr>
 * <td>4</td>
 * <td>"FOUR"</td>
 * </tr>
 * </table>
 * 
 * <p>
 * The die also stores it current value as an integer between 1 and n. To return
 * the current value of the die, the die uses its current value as a key and
 * returns the corresponding value in the map (the current face string).
 * 
 * <p>
 * To roll a die, the die sets its current value to a random value between 1 and
 * n, and returns the string of the current face.
 * 
 */
public class Die {

        private SortedMap<Integer, String> valueMap;
        private int curface;

        /**
         * Initializes an n-sided die where the sides are decorated with the strings
         * in the specified array. Each string in the array is assigned to exactly
         * one face of the die. The die will have as many faces as there are strings
         * in the array. For example:
         * 
         * <pre>
         * String[] faces = { "A", "A", "E", "E", "G", "N" };
         * Die d = new Die(faces);
         * </pre>
         * 
         * <p>
         * would construct a 6-sided die where the sides are lettered
         * <code>"A"</code>, <code>"A"</code>, <code>"E"</code>, <code>"E"</code>,
         * <code>"G"</code>, and <code>"N"</code>.
         * 
         * <p>
         * The mapping of the letters to the die faces is unspecified; all that is
         * guaranteed is that each letter in the given string is mapped to one and
         * only one face of the die.
         * 
         * <p>
         * The current value of the die is unspecified; calling
         * <code>getValue()</code> immediately after constructing a die could return
         * any face that belongs to the die.
         * 
         * @param faces
         *            an array of strings, one string for each face of the die
         * 
         * @throws IllegalArgumentException
         *             if faces.length == 0
         * 
         */
        public Die(String[] faces) {
                if (faces.length == 0) {
                        throw new IllegalArgumentException();
                }
                this.valueMap = new TreeMap<>();

                for (int i = 1; i <= faces.length; i++) {
                        valueMap.put(i, faces[i - 1]);
                }
                this.curface = 1;
        }

        // this.faces = faces;
        // String[] copyfaces = new String[](faces);
        // this.check
        // this.faces = faces;
        /*
         * this.faces = faces; this(getValue()); }
         * 
         * 
         * /** Construct an independent copy of an existing die. The new die will
         * have the same strings on the same faces as the existing die.
         * 
         * <p> The current value of this die will be the same as the other die.
         * 
         * @param other the die to copy
         */
        public Die(Die other) {
                this.valueMap = new TreeMap<>(other.valueMap);
                this.curface = other.curface;

                // this.faces = newfaces(other.getDie());

        }

        /**
         * Returns the number of faces that this die has.
         * 
         * @return the number of faces that this die has
         */
        public int getNumberOfFaces() {
                return valueMap.size();

        }

        /**
         * Rolls the die to a new random face, and returns the string on the face.
         * 
         * @return the string on face after rolling the die
         */
        public String roll() {
                Random rand = new Random();
                this.curface = rand.nextInt(this.getNumberOfFaces()) + 1;
                return this.valueMap.get(this.curface);
        }

        /**
         * Returns the string corresponding to the current face value of the die.
         * 
         * @return the string corresponding to the current face value of the die
         */
        public String getValue() {
                return valueMap.get(curface);

        }

        /**
         * Returns the mapping of face numbers to strings for this die. The faces
         * are numbered using the <code>Integer</code> values <code>1</code> through
         * <code>n</code> where <code>n</code> is the number of sides of the die,
         * and the returned map is sorted on its keys (the face numbers). For
         * example, the die with faces:
         * 
         * <p>
         * <code>1, 2, 3, 4, 5, 6</code>
         * 
         * <p>
         * having face strings:
         * 
         * <p>
         * <code>"C", "M", "I", "O", "U", "T"</code>
         * 
         * <p>
         * would return the map whose <code>toString</code> method would produce the
         * following string:
         * 
         * <p>
         * <code>{1=C, 2=M, 3=I, 4=O, 5=U, 6=T}</code>
         * 
         * <p>
         * Clients are unable to modify the mapping of faces to letters using the
         * returned map; i.e., modifying the returned map has no effect on the die.
         * 
         * @return a sorted map of the faces to letters
         */
        public SortedMap<Integer, String> getValueMap() {
                SortedMap<Integer, String> sm = new TreeMap<Integer, String>();
                for (int i = 1; i <= this.getNumberOfFaces(); i++) {
                        this.curface = i;
                        sm.put(i, this.getValue());
                }
                return sm;

        }

        /**
         * Returns a hash code for this die. The returned hash code is equal to the
         * sum of the hash codes of the strings on the faces of the die.
         * 
         * @return an integer hash code
         * 
         * @see java.lang.Object#hashCode()
         */
        @Override
        public int hashCode() {
                int sum = 0;
                for (int i = 1; i <= this.getNumberOfFaces(); i++) {
                        this.curface = i;
                        String a = getValue();
                        int b = a.hashCode();
                        sum = sum + b;
                }
                return sum;

        }

        /**
         * Compares this die to the specified object. The result is
         * <code>true</code> if and only if all of the following are
         * <code>true</code>:
         * 
         * <ul>
         * <li>the argument is not <code>null</code></li>
         * <li>the argument is a <code>Die</code> reference</li>
         * <li>the strings corresponding to the current face values of this die and
         * the other die are <code>equals</code></li>
         * <li>both dice have the same number of faces</li>
         * <li>both dice have the same face strings</li>
         * </ul>
         * 
         * <p>
         * Note that two dice can be <code>equals</code> if their mappings of faces
         * to strings are different; as long as both dice contain the exact same
         * strings it is possible for the dice to be <code>equals</code>. For
         * example, consider two dice with the following mappings:
         * 
         * <table summary="Map of face numbers to face strings">
         * <tr>
         * <th>Key&nbsp;&nbsp;&nbsp;</th>
         * <th>Value</th>
         * </tr>
         * <tr>
         * <td>1</td>
         * <td>"the"</td>
         * </tr>
         * <tr>
         * <td>2</td>
         * <td>"for"</td>
         * </tr>
         * <tr>
         * <td>3</td>
         * <td>"of"</td>
         * </tr>
         * <tr>
         * <td>4</td>
         * <td>"to"</td>
         * </tr>
         * </table>
         * 
         * 
         * <table summary="Map of face numbers to face strings">
         * <tr>
         * <th>Key&nbsp;&nbsp;&nbsp;</th>
         * <th>Value</th>
         * </tr>
         * <tr>
         * <td>1</td>
         * <td>"to"</td>
         * </tr>
         * <tr>
         * <td>2</td>
         * <td>"for"</td>
         * </tr>
         * <tr>
         * <td>3</td>
         * <td>"of"</td>
         * </tr>
         * <tr>
         * <td>4</td>
         * <td>"the"</td>
         * </tr>
         * </table>
         * 
         * <p>
         * If the first die has a current value of 1 and the second die has a
         * current value of 4, then the two dice would be equal because both dice
         * have the same face strings and the current value of both dice is the
         * string "the".
         * 
         * @param obj
         *            the object to compare
         * @return <code>true</code> if the two dice are equal (see above), and
         *         <code>false</code> otherwise
         * @see java.lang.Object#equals(java.lang.Object)
         */
        @Override
        public boolean equals(Object obj) {
                if (this == obj) {
                        return true;
                }
                if (obj == null) {
                        return false;
                }
                if (this.getClass() != obj.getClass()) {
                        return false;
                }
                Die other = (Die) obj;
                // if (this.getNumberOfFaces() == other.getNumberOfFaces()) {

                if (other.getValue().equals(this.getValue())) {
                        return true;
                }
                return false;
        }

        /**
         * Returns a string representation of this die. The string are the strings
         * of the faces separated by a comma and space. The strings appear in order
         * of their numeric mapping. For example, the die with faces:
         * 
         * <p>
         * <code>1, 2, 3, 4, 5, 6</code>
         * 
         * <p>
         * having face strings:
         * 
         * <p>
         * <code>"C", "M", "I", "QU", "U", "T"</code>
         * 
         * <p>
         * has the string representation <code>"C, M, I, QU, U, T"</code>.
         * 
         * 
         * @return a string representation of this die
         * 
         */
        @Override
        public String toString() {
                String t = valueMap.get(1);
                for (int i = 2; i <= valueMap.size(); i++) {
                        t = t + ", " + valueMap.get(i);
                }
                return t;
        }

}

Dictionary.java

package eecs2030.lab4;

import java.io.InputStream;
import java.util.Scanner;
import java.util.SortedSet;
import java.util.TreeSet;

/**
 * An implementation of an immutable dictionary.
 *
 */
public class Dictionary {

        private SortedSet<String> words;

        /**
         * Reads the dictionary file and stores the words from the file in the Set
         * this.dictionary. The words in this file are in all lower case.
         * 
         * <p>
         * The dictionary file is named dictionary.txt and needs to be located in
         * the eecs2030.lab4 package directory.
         * 
         * @throws RuntimeException
         *             if dictionary.txt cannot be found
         * 
         */
        private final void readDictionary() {
                InputStream in = this.getClass().getResourceAsStream("dictionary.txt");
                if (in == null) {
                        throw new RuntimeException("dictionary.txt is missing");
                }
                Scanner dictionaryInput = new Scanner(in);
                while (dictionaryInput.hasNext()) {
                        String word = dictionaryInput.next();
                        this.words.add(word.trim());
                }
                dictionaryInput.close();
        }

        /**
         * Initializes a dictionary by reading the default dictionary from a file.
         */
        public Dictionary() {
                readDictionary();
                // TreeSet<String> aSet = new TreeSet<>();
                // for (String a : this.words) {
                // aSet.add(a);
                // }

        }

        /**
         * Returns the number of words in the dictionary.
         * 
         * @return the number of words in the dictionary
         */
        public int size() {
                return this.words.size();
                // return new SortedSet<String>(this.words.size());

        }

        /**
         * Returns true if the specified word is in the dictionary, and false
         * otherwise. The case of the specified word is not important;
         * <code>lookUp("hello")</code> returns the same result as
         * <code>lookUp("HeLLo")</code>.
         * 
         * @param word
         *            a word to look up in the dictionary
         * @return true if the specified word is in the dictionary, and false
         *         otherwise
         */
        public boolean lookUp(String word) {
                word = word.toLowerCase();
                if (this.words.contains(word)) {
                        return true;
                } else {
                        return false;
                }
        }

        /**
         * Returns a new sorted set of all of the words that are in the dictionary
         * beginning with the specified prefix. The case of the prefix is not
         * important; <code>wordsStartingWith("a")</code> returns the same result as
         * <code>wordsStartingWith("A")</code>.
         * 
         * @param prefix
         *            a string that each word in the returned set must start with
         * @return a new sorted set of words that are in the dictionary and begin
         *         with the specified string
         */
        public SortedSet<String> wordsStartingWith(String prefix) {
                SortedSet<String> subList = new TreeSet<String>();
                for (String k : this.words) {
                        if (k.startsWith(prefix)) {
                                subList.add(k);
                        }
                }
                return subList;

        }
}

Boggle.java

package eecs2030.lab4;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

/**
 * A class that models how the game of Boggle is played. A Boggle object is a
 * composition of a Dictionary and a composition of a List of 16 Die objects.
 *
 */
public class Boggle {

        public static final int NUMBER_OF_DICE = 16;
        /**
         * The letters on the 16 boggle dice (strings for one die on each line).
         */
        private static final String[][] LETTERS = { { "A", "A", "E", "E", "G", "N" }, { "E", "L", "R", "T", "T", "Y" },
                        { "W", "A", "O", "O", "T", "T" }, { "A", "B", "B", "J", "O", "O" }, { "E", "H", "R", "T", "V", "W" },
                        { "C", "I", "M", "O", "T", "U" }, { "D", "I", "S", "T", "T", "Y" }, { "E", "I", "O", "S", "S", "T" },
                        { "Y", "D", "E", "L", "R", "V" }, { "A", "C", "H", "O", "P", "S" }, { "U", "H", "I", "M", "N", "QU" },
                        { "E", "E", "I", "N", "S", "U" }, { "E", "E", "G", "H", "N", "W" }, { "A", "F", "F", "K", "P", "S" },
                        { "H", "L", "N", "N", "R", "Z" }, { "X", "D", "E", "I", "L", "R" } };

        /**
         * The 16 boggle dice.
         */
        private List<Die> dice;

        /**
         * The dictionary.
         */
        private Dictionary dictionary;

        /**
         * Initializes a Boggle game by creating the 16 standard boggle dice and a
         * dictionary.
         * 
         */
        public Boggle() {
                this.dictionary = new Dictionary();
                this.dice = new ArrayList<>();
                for (int i = 1; i <= Boggle.NUMBER_OF_DICE; i++) {
                        this.dice.add(new Die(Boggle.LETTERS[i]));
                }
        }

        /**
         * Returns a new list of the 16 dice in their current state. The order of
         * dice is guaranteed to be stable between calls to
         * <code>shuffleAndRoll</code>; in other words, all lists returned by this
         * method are equal between calls to <code>shuffleAndRoll</code> (assuming
         * that the returned lists and the dice in the lists are not modified).
         * 
         * <p>
         * Clients are unable to modify the game dice using the returned list; i.e.,
         * modifying the returned list has no effect on the dice held by the Boggle
         * object, and modifying the dice in the returned list has no effect on the
         * dice held by the Boggle object.
         * 
         * @return a list of the 16 dice in their current state; modifying the list
         *         or the dice in the list does not modify the state of the Boggle
         *         dice
         */
        public List<Die> getDice() {
                List<Die> list = new ArrayList<>();
                for (int i = 1; i <= Boggle.NUMBER_OF_DICE; i++) {
                        list.add(this.dice.get(i));
                }
                return list;
        }

        /**
         * Randomly shuffles the order of the dice and rolls all of dice. This
         * simulates the shaking of the dice in the physical version of the game.
         * 
         * <p>
         * Note to students: You can randomly shuffle the list of dice by using the
         * method <code>Collections.shuffle</code>. You should then roll each die in
         * the list.
         */
        public void shuffleAndRoll() {
                Collections.shuffle(this.dice);
                for (int i = 1; i <= Boggle.NUMBER_OF_DICE; i++) {
                        this.dice.get(i).roll();
                }
        }

        /**
         * Returns true if the specified string is a legal Boggle word, and false
         * otherwise. A legal Boggle word is at least 3 letters long and can be
         * found in the dictionary.
         * 
         * @param s
         *            a string
         * @return true if the specified string is a legal Boggle word, and false
         *         otherwise
         */
        public boolean isABoggleWord(String s) {
                if (this.dictionary.lookUp(s) && s.length() >= 3) {
                        return true;
                }
                return false;
        }

}