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S

setAnchorPoint(Point) - Method in class sprites.Sprite
PRE BoundingBox must be set prior to this
setAngularDisplacement(double) - Method in class sprites.ProjectileSprite
 
setAngularDisplacement(double) - Method in class sprites.ShooterSprite
 
setExploded() - Method in class sprites.Sprite
Causes this sprite to transition to an exploded state.
setFrameRate(int) - Method in class simulation_Lab12Version.SimulationRunnable
Update this animation's frame rate to the passed value.
setFresh(boolean) - Method in class sprites.ProjectileSprite
 
setHeightOfDrawingRegion(int) - Method in class sprites.Sprite
 
setLive(boolean) - Method in class sprites.ProjectileSprite
 
setPointOfShooterTipRelativeToSpriteCentre(Point) - Method in class sprites.ShooterSprite
Sets the coordinates of the shooter tip, relative to the centre of the sprite
setTheBoundingShape(Polygon) - Method in class sprites.Sprite
 
setWidthOfDrawingRegion(int) - Method in class sprites.Sprite
 
setWorldHeight(int) - Method in class simulation_Lab12Version.AnimationModel_Lab12
 
setWorldWidth(int) - Method in class simulation_Lab12Version.AnimationModel_Lab12
 
setxDisplacement(int) - Method in class sprites.ProjectileSprite
 
setyDisplacement(int) - Method in class sprites.ProjectileSprite
 
ShooterSprite - Class in sprites
 
ShooterSprite(int, int) - Constructor for class sprites.ShooterSprite
 
SimulationRunnable - Class in simulation_Lab12Version
This class encapsulates an animation and some basic services to change the frame rate.
SimulationRunnable(ActionListener) - Constructor for class simulation_Lab12Version.SimulationRunnable
Creates a runnable.
Sprite - Class in sprites
 
Sprite(int, int) - Constructor for class sprites.Sprite
 
sprites - package sprites
 
start() - Method in class simulation_Lab12Version.Observee
Launches the thread.
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