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A

actionPerformed(ActionEvent) - Method in class simulation_Lab12Version.AnimationController_Lab12
 
addJitter(Point) - Method in class sprites.Sprite
 
addListener(ModelListener) - Method in class simulation_Lab12Version.AnimationModel_Lab12
 
addListener(ModelListener) - Method in interface simulation_Lab12Version.Model
 
addPointOnCircumference(Point) - Method in class simulation_Lab12Version.UtilityCircle
 
addSprite() - Method in class simulation_Lab12Version.AnimationModel_Lab12
Adds a new sprite to the centre of the world
addSprite() - Method in interface simulation_Lab12Version.Model
 
advanceNextState() - Method in class simulation_Lab12Version.AnimationModel_Lab12
 
advanceNextState() - Method in interface simulation_Lab12Version.Model
 
AnimationController_Lab12 - Class in simulation_Lab12Version
This class encapsulates functionality for the control of an animation.
AnimationController_Lab12(Model, View) - Constructor for class simulation_Lab12Version.AnimationController_Lab12
Instantiates a controller that is installed on the passed View and will, in response to user events, mutate the passed Model.
AnimationModel_Lab12 - Class in simulation_Lab12Version
This class encapsulates a world that consists 40 sprites: 10 of each subclass.
AnimationModel_Lab12() - Constructor for class simulation_Lab12Version.AnimationModel_Lab12
Constructs an animation model.
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