Class Summary |
AnimationController |
This class encapsulates functionality for drawing successive frames of an animation. |
AnimationModel |
This class encapsulates a world that consists 20 basic sprites. |
BasicSprite |
This class encapsulates a sprite which is a circle of diameter 30 units. |
BasicSpriteTypeHorizontal |
This class encapsulates a sprite which is a circle of diameter 30 units. |
BasicSpriteTypeVertical |
This class encapsulates a sprite which is a circle of diameter 30 units. |
Observee |
This class encapsulates services for launching a new thread and for starting
a process on that thread that dispatches events at the specified rate. |
SimulationRunnable |
This class encapsulates an animation and some basic services to change the
frame rate. |
UtilityClass |
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