Class | Description |
---|---|
AnimationModel_Delegated_V0 |
This class encapsulates the data requires to model a "world" where things
happen step by step.
|
AnimationModel_Delegated_V1 |
This class encapsulates the data requires to model a "world" where things
happen step by step.
|
AnimationModel_Delegated_V2 |
This class encapsulates a world that consists 40 sprites: 10 of each
subclass.
|
BasicSprite |
This class encapsulates a sprite which is a circle of diameter 10 units and
color red.
|
BasicSpriteTypeHorizontal |
This class encapsulates a sprite which is a circle of diameter 10 units and
color red.
|
BasicSpriteTypeVertical |
This class encapsulates a sprite which is a circle of diameter 10 units and
color red.
|
FrameDrawer_ManySquiggles |
This class encapsulates functionality for drawing successive 500x500 frames.
|
FrameDrawer_Squiggle_DelegatedV0 |
This class encapsulates functionality for drawing successive 500x500 frames.
|
FrameDrawer_Squiggle_DelegatedV1 |
This class encapsulates functionality for drawing successive 500x500 frames.
|
FrameDrawer_Squiggle_DelegatedV2 |
This class encapsulates functionality for drawing successive 500x500 frames.
|
FrameDrawer_Squiggle_DelegatedV3 |
This class encapsulates functionality for drawing successive 500x500 frames.
|
FrameDrawer_Squiggle_Task5 |
This class encapsulates functionality for drawing successive 500x500 frames.
|
Observee |
This class encapsulates services for launching a new thread and for starting
a process on that thread that dispatches events at the specified rate.
|
SimulationRunnable |
This class encapsulates an animation and some basic services to change the
frame rate.
|
UtilityClass |