- actionPerformed(ActionEvent) - Method in class simulation_Lab12Version.AnimationController_Lab12
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- addJitter(Point) - Method in class sprites.Sprite
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- addListener(ModelListener) - Method in class simulation_Lab12Version.AnimationModel_Lab12
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- addListener(ModelListener) - Method in interface simulation_Lab12Version.Model
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- addPointOnCircumference(Point) - Method in class simulation_Lab12Version.UtilityCircle
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- addSprite() - Method in class simulation_Lab12Version.AnimationModel_Lab12
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Adds a new sprite to the centre of the world
- addSprite() - Method in interface simulation_Lab12Version.Model
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- advanceNextState() - Method in class simulation_Lab12Version.AnimationModel_Lab12
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- advanceNextState() - Method in interface simulation_Lab12Version.Model
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- AnimationController_Lab12 - Class in simulation_Lab12Version
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This class encapsulates functionality for the control of an animation.
- AnimationController_Lab12(Model, View) - Constructor for class simulation_Lab12Version.AnimationController_Lab12
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Instantiates a controller that is installed on the passed View and will,
in response to user events, mutate the passed Model.
- AnimationModel_Lab12 - Class in simulation_Lab12Version
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This class encapsulates a world that consists 40 sprites: 10 of each
subclass.
- AnimationModel_Lab12() - Constructor for class simulation_Lab12Version.AnimationModel_Lab12
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Constructs an animation model.