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M

Model - Interface in simulation_Lab12Version
 
ModelListener - Interface in simulation_Lab12Version
This interface encapsulates a listener for a data model.
move() - Method in class sprites.ProjectileSprite
 
moveDown() - Method in class sprites.BeetleShooter
 
moveDown() - Method in class sprites.FlowerSprite
 
moveDown() - Method in class sprites.JitterBeetleSprite
 
moveDown() - Method in class sprites.Sprite
 
moveLeft() - Method in class sprites.BeetleShooter
 
moveLeft() - Method in class sprites.FlowerSprite
 
moveLeft() - Method in class sprites.JitterBeetleSprite
 
moveLeft() - Method in class sprites.Sprite
 
moveRight() - Method in class sprites.BeetleShooter
 
moveRight() - Method in class sprites.FlowerSprite
 
moveRight() - Method in class sprites.JitterBeetleSprite
 
moveRight() - Method in class sprites.Sprite
 
moveShooterDown() - Method in class simulation_Lab12Version.AnimationModel_Lab12
 
moveShooterDown() - Method in interface simulation_Lab12Version.Model
 
moveShooterLeft() - Method in class simulation_Lab12Version.AnimationModel_Lab12
 
moveShooterLeft() - Method in interface simulation_Lab12Version.Model
 
moveShooterRight() - Method in class simulation_Lab12Version.AnimationModel_Lab12
 
moveShooterRight() - Method in interface simulation_Lab12Version.Model
 
moveShooterUp() - Method in class simulation_Lab12Version.AnimationModel_Lab12
 
moveShooterUp() - Method in interface simulation_Lab12Version.Model
 
moveUp() - Method in class sprites.BeetleShooter
 
moveUp() - Method in class sprites.FlowerSprite
 
moveUp() - Method in class sprites.JitterBeetleSprite
 
moveUp() - Method in class sprites.Sprite
 
MyProjectileSprite - Class in sprites
 
MyProjectileSprite(int, int, Point, int, int) - Constructor for class sprites.MyProjectileSprite
Instantiates a sprite that is has projectile behaviours.
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