EECS 3214 : Programming Assignment 1

Submit only part 2 of this assignment using the submit command (see the instructions below). The deadline is March 3, 10 am.

Part I : Getting familiar with client-server programming

Objective:

The objective of this lab is to get familiar with TCP/IP and its UNIX interface, and then build the skeleton of a very simple distributed messaging system. The system should allow you to log on to a server and exchange messages with other people logged on to the same server.

There are two parts to the application you will write: this is the first part that implements the directory server and a second part that will implement interaction between peers. Note that the first part is a pure client server architecture and the second is a peer-to-peer application.

For the first part, you should write a client/server application that does the following.

Compiling the server and client programs (C language only)
  1. Compile the programs with gcc instead of cc.
  2. For the server program, you need the -lsocket flag
  3. For the client program, you need the flags -lsocket -lnsl

Part II: Writing a clicker program.

Objective:

The objective of this lab is to write a client and server to implement a clicker. As you know many courses at York use clickers to collect student responses to questions during the class. Clickers are secure and send anonymous responses.

In this part of the assignment your client and server will have the following functionality. The server (designed to run on the instructor's computer) listens for connections on a designated port. The server program has access to the list of student numbers of students enrolled in the class. Clients (running on students' internet connected laptops) connect to the server at the instructor's request and authenticate the student by sending their student number. If the authentication is unsuccessful then the server closes the TCP connection with the client. Otherwise the server sends the number of choices (for simplicity, we assume that the options are numbered a,b,c etc and the number of choices are 2,3,4 or 5. The client asks the user for input (a,b,c, etc) and sends the choice back to the server and closes its TCP connections. The server receives the data and closes the connection on its side. Then it updates its table of choices received and displays it to the user (instructor). The server should have a LIST functionality using which allows the user to see a list of names of students who responded to a question.

The UI available to the instructor (need not be graphical, a text interface is fine) should support the following commands

The UI available to the student user (again need not be graphical, a text interface is fine) should support the following commands

Instructions for submitting assignment 1 Submit the programs using the following command:
  1. The programs you submit should work and be documented.
  2. Your assignment should include a separate (typed) document containing the results (You can hand this in the class). This document should contains details of
    1. the overall program design, a textual description of "how it works", and design decisions made.
    2. possible improvements and extensions to your program that you would do if you had more time.
    3. situations (if any) when your program may not work correctly.
    4. how the grader can compile and run your program.
Demonstration The TA will ask you to demonstrate to him that your program works on the departmental Linux machines. You will run the server, and 4 clients and show that the program implements the specifications described above.

Grading

Program works correctly : 50%
quality of code and in-line documentation : 25%
report : 25%

NOTE: Late submissions get no credit.

Copying, teamwork

Copying of programs (also written homeworks and exams) or teamwork on an assignment (written or programming) is not permitted.  No form of copying is tolerated in this (or any) course, in accordance with departmental policy.