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recordKill()
- Method in class simulation_MVC_Basic.
ProjectileSprite
Indicate that this projectile successfully hit a target
registerAmmoUsed()
- Method in class simulation_MVC_Basic.
ScoreTallySprite
Update the cumulative ammo tally by one.
registerHit(Sprite)
- Method in class simulation_MVC_Basic.
ScoreTallySprite
Registers that a hit was accomplished on the target that is passed as a parameter.
registerHit(Sprite, int)
- Method in class simulation_MVC_Basic.
ScoreTallySprite
Registers that a hit was accomplished on the target that is passed as a parameter.
removeAllSprites()
- Method in class simulation_MVC_Basic.
Model
Causes all sprites to be removed
removeSprite()
- Method in class simulation_MVC_Basic.
Model
This method removes one sprite from the game world model.
resetAmmoTally()
- Method in class simulation_MVC_Basic.
ScoreTallySprite
Reset the cumulative ammo back to zero.
rotateLeft()
- Method in class simulation_MVC_Basic.
ShooterSprite
Cause the shooter sprite to rotate to the left (counter-clockwise)
rotateRight()
- Method in class simulation_MVC_Basic.
ShooterSprite
Cause the shooter sprite to rotate to the right (clockwise)
run()
- Method in class simulation_MVC_Basic.
SimulationRunnable
Causes this runnable to launch, using an initial display size of half the screen's width and height.
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