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S

setPaint(Paint) - Method in class simulation_InteractiveVersion.sprites.BasicSprite
 
setPaint(Paint) - Method in class simulation_InteractiveVersion.sprites.BasicSpriteReverse
 
setPaint(Paint) - Method in class simulation_InteractiveVersion.sprites.RandomSprite
 
simulation_InteractiveVersion - package simulation_InteractiveVersion
 
simulation_InteractiveVersion.gameWorlds - package simulation_InteractiveVersion.gameWorlds
 
simulation_InteractiveVersion.sprites - package simulation_InteractiveVersion.sprites
 
SimulationRunnable - Class in simulation_InteractiveVersion
This app launches a basic particle animation.
SimulationRunnable() - Constructor for class simulation_InteractiveVersion.SimulationRunnable
Creates a runnable simulation with the default frame rate of 24 frames per second.
SimulationRunnable(int) - Constructor for class simulation_InteractiveVersion.SimulationRunnable
Creates a runnable simulation with the specified frame rate.
SkitteryWorld - Class in simulation_InteractiveVersion.gameWorlds
This class encapsulates a world that consists of a single ImageSprite that moves about in a very skittery manner (random movements in all possible directions).
SkitteryWorld(int, int) - Constructor for class simulation_InteractiveVersion.gameWorlds.SkitteryWorld
 
Sprite - Interface in simulation_InteractiveVersion.sprites
The interface encapsulates the definition of functionality for a Sprite, which is an entity that can be drawn in a game world and has its own behaviours.

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