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draw(Graphics2D)
- Method in class simulation_InteractiveVersion.sprites.
BasicSprite
draw(Graphics2D)
- Method in class simulation_InteractiveVersion.sprites.
BasicSpriteReverse
draw(Graphics2D)
- Method in class simulation_InteractiveVersion.sprites.
ImageSprite
draw(Graphics2D)
- Method in class simulation_InteractiveVersion.sprites.
RandomSprite
draw(Graphics2D)
- Method in interface simulation_InteractiveVersion.sprites.
Sprite
Takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
drawCurrentState(Graphics2D)
- Method in class simulation_InteractiveVersion.gameWorlds.
BoringReverseWorld
drawCurrentState(Graphics2D)
- Method in class simulation_InteractiveVersion.gameWorlds.
BoringWorld
drawCurrentState(Graphics2D)
- Method in class simulation_InteractiveVersion.gameWorlds.
ChaosWorld
drawCurrentState(Graphics2D)
- Method in class simulation_InteractiveVersion.gameWorlds.
GameWorldModel
drawCurrentState(Graphics2D)
- Method in class simulation_InteractiveVersion.gameWorlds.
SkitteryWorld
drawFrame(Graphics2D)
- Method in class simulation_InteractiveVersion.
GameCanvas
This method implements the functionality so that the scene is drawn on the back buffer, and then the entire back buffer is shown at once.
drawOnScreenElements(Graphics2D)
- Method in class simulation_InteractiveVersion.
GameCanvas
This method draws all of the required on-screen elements on the passed graphics context.
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