Class Summary |
Controller |
This class encapsulates a controller that is installed on an event dispatcher
(the view). |
Model |
This class encapsulates a data model for a game world. |
ProjectileSprite |
This class encapsulates an on-screen sprite that represents a projectile in
our game. |
ScoreTallySprite |
This class encapsulates an on-screen score tally. |
ShapeSprite |
This class encapsulates a sprite which is an image (as determined by the File
that is passed to the constructor). |
ShooterSprite |
This class encapsulates an on-screen sprite that is a masked bit-map of a
beetle that shoots projectiles from its head. |
SimulationRunnable |
This app launches a basic particle animation. |
Utility |
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UtilityCircle |
This class encapsulates a circle, centered at the origin (0,0) that has a
single point located somewhere on the circumference. |
View |
This class encapsulates a very simple window in which an interactive game can
be shown. |