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F

fire() - Method in class simulation_MVC_Basic.ShooterSprite
Instantiates a projectile sprite that has initial position from the shooter tip of this sprite and that has a trajectory that is consistent with the angular rotation of this sprite.
fireShooter() - Method in class simulation_MVC_Basic.Model
Causes the model to be mutated by the addition of a projectile sprite, which has a trajectory eminating from the tip of the shooter sprite.

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