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G

getAliveState() - Method in class simulation_MVC_Basic.ShapeSprite
Return this sprite's state with respect to whether it is alive or not.
getAnchor() - Method in class simulation_MVC_Basic.ShapeSprite
Returns the anchor point of this sprite
getAngle() - Method in class simulation_MVC_Basic.UtilityCircle
returns the angle of the trajectory that travels through the point
getBoundingBox(String, Font, Graphics2D) - Static method in class simulation_MVC_Basic.Utility
Returns a bounding box that encapsulates the passed text string, as rendered in the specified font in the specified graphics context.
getBounds2D() - Method in class simulation_MVC_Basic.ScoreTallySprite
 
getBounds2D() - Method in class simulation_MVC_Basic.ShapeSprite
 
getBounds2D() - Method in class simulation_MVC_Basic.ShooterSprite
 
getBounds2D() - Method in interface simulation_MVC_Basic.Sprite
This method returns a rectangular box that completely encloses this sprite.
getDiameter() - Method in class simulation_MVC_Basic.UtilityCircle
Returns diameter of this circle
getDimension() - Method in class simulation_MVC_Basic.ShapeSprite
Returns the dimension of this sprite
getNudgedRandomly() - Method in class simulation_MVC_Basic.ShapeSprite
Causes the sprite to get nudged in a random direction.
getPointOnCircumference() - Method in class simulation_MVC_Basic.UtilityCircle
 
getPointsValue() - Method in class simulation_MVC_Basic.ScoreTallySprite
 
getPointsValue() - Method in class simulation_MVC_Basic.ShapeSprite
 
getPointsValue() - Method in class simulation_MVC_Basic.ShooterSprite
 
getPointsValue() - Method in interface simulation_MVC_Basic.Sprite
Returns the points value that is associated with hitting this sprite with a projectile
getQuarterOfScreen() - Static method in class simulation_MVC_Basic.Utility
This method determines the dimensions of the screen that is being used by the VM and returns a dimension that is half the width and half the height.
getRandomShapeSprite(int, int) - Static method in class simulation_MVC_Basic.Utility
This method returns a sprite that is randomly chosen from among the "tubular", "sphere" and "tri-fold" versions.
getRandomValue(int, int) - Static method in class simulation_MVC_Basic.Utility
This method returns a displacement value from the range [MIN,...,MAX], where MIN and MAX are taken from the parameters, val1 and val2.
getShapeSprite(int, int) - Static method in class simulation_MVC_Basic.Utility
This method returns a "tubular" sprite.
getShooterSprite() - Method in class simulation_MVC_Basic.Model
Accessor for this model's shooter sprite.
getWorldDimension() - Method in class simulation_MVC_Basic.Model
Returns the dimensions of the game world that is represented by this model.
getXDisplacement() - Method in class simulation_MVC_Basic.UtilityCircle
Returns x displacement of p1, as measured in a horizontal line starting at the vertical line passing through the centre point, of p1
getYDisplacement() - Method in class simulation_MVC_Basic.UtilityCircle
Returns y displacement of p1, as measured in a vertical line starting at the horizontal line passing through the centre point, of p1

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