Uses of Interface
simulation_MVC_Basic.Sprite

Uses of Sprite in simulation_MVC_Basic
 

Classes in simulation_MVC_Basic that implement Sprite
 class ProjectileSprite
          This class encapsulates an on-screen sprite that represents a projectile in our game.
 class ScoreTallySprite
          This class encapsulates an on-screen score tally.
 class ShapeSprite
          This class encapsulates a sprite which is an image (as determined by the File that is passed to the constructor).
 class ShooterSprite
          This class encapsulates an on-screen sprite that is a masked bit-map of a beetle that shoots projectiles from its head.
 

Methods in simulation_MVC_Basic with parameters of type Sprite
 void Model.addSprite(Sprite sprite)
          Cause the passed sprite to be added to this data model.
 boolean ShapeSprite.isCollided(Sprite s)
          Determines whether the passed sprite collides with this sprite
 void ScoreTallySprite.registerHit(Sprite theTarget)
          Registers that a hit was accomplished on the target that is passed as a parameter.