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M

MAX_DIM - Variable in class simulation_MVC_Basic.ShapeSprite
 
Model - Class in simulation_MVC_Basic
This class encapsulates a data model for a game world.
Model(Dimension) - Constructor for class simulation_MVC_Basic.Model
Instantiates a model with the passed world dimensions.
ModelListener - Interface in simulation_MVC_Basic
This interface encapsulates a listener for a data model.
moveAllSpritesToCentre() - Method in class simulation_MVC_Basic.Model
Mutate this game world model so that all of its sprites are repositioned in the centre of the screen (except the sprite that represents the score board and any sprites that are projectiles).
moveAlongTrajectory() - Method in class simulation_MVC_Basic.ProjectileSprite
Cause this projectile to move one step along its defined trajectory.
moveAlongTrajectory() - Method in class simulation_MVC_Basic.ShapeSprite
Causes the sprite to move along its defined trajectory, at its defined magnitude.
moveDown() - Method in class simulation_MVC_Basic.ShooterSprite
Cause the shooter sprite to move down, but not past the world boundary
moveLeft() - Method in class simulation_MVC_Basic.ShooterSprite
Cause the shooter sprite to move left, but not past the world boundary
moveRight() - Method in class simulation_MVC_Basic.ShooterSprite
Cause the shooter sprite to move right, but not past the world boundary
moveToCentre() - Method in class simulation_MVC_Basic.ShapeSprite
Causes the sprite to be relocated to the centre of the game world.
moveUp() - Method in class simulation_MVC_Basic.ShooterSprite
Cause the shooter sprite to move up, but not past the world boundary

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