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ScoreTallySprite
- Class in
simulation_MVC_Basic
This class encapsulates an on-screen score tally.
ScoreTallySprite(Dimension)
- Constructor for class simulation_MVC_Basic.
ScoreTallySprite
Constructs a sprite located in the upper left corner.
setAliveState(boolean)
- Method in class simulation_MVC_Basic.
ShapeSprite
Mutates this sprite's state with respect to whether it is alive or not.
setAnchor(Point)
- Method in class simulation_MVC_Basic.
ShapeSprite
Set the anchor point of this sprite to the passed value
ShapeSprite
- Class in
simulation_MVC_Basic
This class encapsulates a sprite which is an image (as determined by the File that is passed to the constructor).
ShapeSprite(int, int, File, int)
- Constructor for class simulation_MVC_Basic.
ShapeSprite
Creates a sprite within a game world with the specified dimensions.
ShooterSprite
- Class in
simulation_MVC_Basic
This class encapsulates an on-screen sprite that is a masked bit-map of a beetle that shoots projectiles from its head.
ShooterSprite(Dimension)
- Constructor for class simulation_MVC_Basic.
ShooterSprite
Creates a shooter sprite with the specified game world dimensions.
simulation_MVC_Basic
- package simulation_MVC_Basic
SimulationRunnable
- Class in
simulation_MVC_Basic
This app launches a basic particle animation.
SimulationRunnable()
- Constructor for class simulation_MVC_Basic.
SimulationRunnable
Creates a runnable simulation with the default frame rate of 24 frames per second.
Sprite
- Interface in
simulation_MVC_Basic
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