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S

ScoreTallySprite - Class in simulation_MVC_Basic
This class encapsulates an on-screen score tally.
ScoreTallySprite(Dimension) - Constructor for class simulation_MVC_Basic.ScoreTallySprite
Constructs a sprite located in the upper left corner.
setAliveState(boolean) - Method in class simulation_MVC_Basic.ShapeSprite
Mutates this sprite's state with respect to whether it is alive or not.
setAnchor(Point) - Method in class simulation_MVC_Basic.ShapeSprite
Set the anchor point of this sprite to the passed value
ShapeSprite - Class in simulation_MVC_Basic
This class encapsulates a sprite which is an image (as determined by the File that is passed to the constructor).
ShapeSprite(int, int, File, int) - Constructor for class simulation_MVC_Basic.ShapeSprite
Creates a sprite within a game world with the specified dimensions.
ShooterSprite - Class in simulation_MVC_Basic
This class encapsulates an on-screen sprite that is a masked bit-map of a beetle that shoots projectiles from its head.
ShooterSprite(Dimension) - Constructor for class simulation_MVC_Basic.ShooterSprite
Creates a shooter sprite with the specified game world dimensions.
simulation_MVC_Basic - package simulation_MVC_Basic
 
SimulationRunnable - Class in simulation_MVC_Basic
This app launches a basic particle animation.
SimulationRunnable() - Constructor for class simulation_MVC_Basic.SimulationRunnable
Creates a runnable simulation with the default frame rate of 24 frames per second.
Sprite - Interface in simulation_MVC_Basic
 

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