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game_Lect04Version - package game_Lect04Version
 
GameCanvas - Class in game_Lect04Version
This class encapsulates a very simple window in which our shooter game can be shown.
GameCanvas(Dimension) - Constructor for class game_Lect04Version.GameCanvas
Construct a game canvas with the passed dimensions
GameDriver - Class in game_Lect04Version
This app launches our shooter game (which is not really functional at this point).
GameDriver() - Constructor for class game_Lect04Version.GameDriver
 
GameObserver - Class in game_Lect04Version
 
GameObserver(GameCanvas) - Constructor for class game_Lect04Version.GameObserver
 
getCurrentX() - Method in class game_Lect04Version.ProjectileSprite
Accessor for this sprite's current x position
getCurrentX() - Method in class game_Lect04Version.ShooterSprite
Accessor for this sprite's current x position
getCurrentY() - Method in class game_Lect04Version.ProjectileSprite
Accessor for this sprite's current y position
getCurrentY() - Method in class game_Lect04Version.ShooterSprite
Accessor for this sprite's current y position
getHeight() - Method in class game_Lect04Version.ShooterSprite
This method returns the height of the bounding box that contains this sprite
getShooterTip() - Method in class game_Lect04Version.ShooterSprite
 
getWidth() - Method in class game_Lect04Version.ShooterSprite
This method returns the width of the bounding box that contains this sprite

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