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java.lang.Objectgame_Lect04Version.ShooterSprite
public class ShooterSprite
This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game. This class supports linear translation of the sprite along the x and y dimensions. It does not support rotation yet.
Constructor Summary | |
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ShooterSprite(java.awt.Dimension dimensionOfDrawingRegion)
Constructs a sprite located at the 0,0 position |
Method Summary | |
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int |
getCurrentX()
Accessor for this sprite's current x position |
int |
getCurrentY()
Accessor for this sprite's current y position |
int |
getHeight()
This method returns the height of the bounding box that contains this sprite |
java.awt.Point |
getShooterTip()
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int |
getWidth()
This method returns the width of the bounding box that contains this sprite |
void |
setAnchor(int x,
int y)
Mutates this sprite's anchor position |
void |
specifyDrawing(java.awt.Graphics2D g)
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ShooterSprite(java.awt.Dimension dimensionOfDrawingRegion)
dimensionOfDrawingRegion
- Method Detail |
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public void setAnchor(int x, int y)
x
- y
- public int getCurrentX()
public int getCurrentY()
public void specifyDrawing(java.awt.Graphics2D g)
public int getWidth()
public int getHeight()
public java.awt.Point getShooterTip()
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