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S

ScoreTallySprite - Class in gameComponents
This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game.
ScoreTallySprite(Dimension) - Constructor for class gameComponents.ScoreTallySprite
Constructs a sprite located at the 0,0 position
setAnchor(int, int) - Method in class gameComponents.ProjectileSprite
Mutates this sprite's anchor position
setAnchor(int, int) - Method in class gameComponents.ShooterSprite
Mutates this sprite's anchor position
ShooterSprite - Class in gameComponents
This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game.
ShooterSprite(Dimension) - Constructor for class gameComponents.ShooterSprite
Constructs a sprite located at the 0,0 position
specifyDrawing(Graphics2D) - Method in class gameComponents.ProjectileSprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D) - Method in class gameComponents.ScoreTallySprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D) - Method in class gameComponents.ShooterSprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D) - Method in interface gameComponents.Sprite
 
specifyDrawing(Graphics2D) - Method in class gameComponents.TargetSprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
Sprite - Interface in gameComponents
 
SpriteDataModel - Class in gameComponents
This class encapsulates a data model of a collection of polka dots.
SpriteDataModel(Dimension) - Constructor for class gameComponents.SpriteDataModel
Creates a collection and initialized it with the shooter sprite

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