Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
C
D
E
F
G
I
K
M
N
P
S
T
U
M
ModelListener
- Interface in
gameComponents
This interface encapsulates a listener for a data model (that would be part of a model-view-controller architecture)
move()
- Method in class gameComponents.
ProjectileSprite
moveDown()
- Method in class gameComponents.
ShooterSprite
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveLeft()
- Method in class gameComponents.
ShooterSprite
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveRight()
- Method in class gameComponents.
ShooterSprite
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterDown()
- Method in class gameComponents.
SpriteDataModel
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveShooterLeft()
- Method in class gameComponents.
SpriteDataModel
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterRight()
- Method in class gameComponents.
SpriteDataModel
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterUp()
- Method in class gameComponents.
SpriteDataModel
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).
moveUp()
- Method in class gameComponents.
ShooterSprite
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
C
D
E
F
G
I
K
M
N
P
S
T
U