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M

ModelListener - Interface in gameComponents
This interface encapsulates a listener for a data model (that would be part of a model-view-controller architecture)
move() - Method in class gameComponents.ProjectileSprite
 
moveDown() - Method in class gameComponents.ShooterSprite
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveLeft() - Method in class gameComponents.ShooterSprite
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveRight() - Method in class gameComponents.ShooterSprite
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterDown() - Method in class gameComponents.SpriteDataModel
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveShooterLeft() - Method in class gameComponents.SpriteDataModel
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterRight() - Method in class gameComponents.SpriteDataModel
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterUp() - Method in class gameComponents.SpriteDataModel
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).
moveUp() - Method in class gameComponents.ShooterSprite
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).

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