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java.lang.ObjectgameComponents.ProjectileSprite
public class ProjectileSprite
This class encapsulates an on-screen sprite that represents a projectile in our game. A projectile is either live or dead. Only live projectiles are shown on-screen. It has a linear trajectory that is represented by an x and y displacement per frame.
| Constructor Summary | |
|---|---|
ProjectileSprite(java.awt.Dimension dimensionOfDrawingRegion,
java.awt.Point initialPosition,
int xDisplacement,
int yDisplacement)
Constructs a sprite located at the 0,0 position |
|
| Method Summary | |
|---|---|
java.awt.geom.Rectangle2D |
getBounds2D()
This method returns a rectangular box that completely encloses this sprite. |
int |
getCurrentX()
Accessor for this sprite's current x position |
int |
getCurrentY()
Accessor for this sprite's current y position |
void |
initialPosition(java.awt.Point p)
|
boolean |
isAlive()
|
void |
move()
|
void |
setAnchor(int x,
int y)
Mutates this sprite's anchor position |
void |
specifyDrawing(java.awt.Graphics2D g)
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public ProjectileSprite(java.awt.Dimension dimensionOfDrawingRegion,
java.awt.Point initialPosition,
int xDisplacement,
int yDisplacement)
dimensionOfDrawingRegion - | Method Detail |
|---|
public void setAnchor(int x,
int y)
x - y - public int getCurrentX()
public int getCurrentY()
public void initialPosition(java.awt.Point p)
public void move()
public void specifyDrawing(java.awt.Graphics2D g)
specifyDrawing in interface Spritepublic boolean isAlive()
public java.awt.geom.Rectangle2D getBounds2D()
getBounds2D in interface Sprite
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