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U

updateSprites() - Method in class gameComponents.SpriteDataModel
 
UtilityCircle - Class in gameComponents
This class encapsulates a circle, centered at the origin (0,0) that has a single point located somewhere on the circumference.
UtilityCircle(double, double) - Constructor for class gameComponents.UtilityCircle
Constructs a circle with centre point at 0,0 and whose circumference is given by the passed diameter value.
UtilityCircle(Point) - Constructor for class gameComponents.UtilityCircle
Constructs a circle with centre point at 0,0 and whose circumference passes through the passed point

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