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updateSprites()
- Method in class gameComponents.
SpriteDataModel
UtilityCircle
- Class in
gameComponents
This class encapsulates a circle, centered at the origin (0,0) that has a single point located somewhere on the circumference.
UtilityCircle(double, double)
- Constructor for class gameComponents.
UtilityCircle
Constructs a circle with centre point at 0,0 and whose circumference is given by the passed diameter value.
UtilityCircle(Point)
- Constructor for class gameComponents.
UtilityCircle
Constructs a circle with centre point at 0,0 and whose circumference passes through the passed point
Overview
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FRAMES
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All Classes
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