A C D E F G I K L M N P R S T U

M

main(String[]) - Static method in class GameDriver
 
ModelListener - Interface in gameComponents
This interface encapsulates a listener for a data model (that would be part of a model-view-controller architecture)
move() - Method in class gameComponents.ProjectileSprite
 
moveDown() - Method in class gameComponents.ShooterSprite
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveLeft() - Method in class gameComponents.ShooterSprite
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveRight() - Method in class gameComponents.ShooterSprite
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterDown() - Method in class gameComponents.SpriteDataModel
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveShooterLeft() - Method in class gameComponents.SpriteDataModel
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterRight() - Method in class gameComponents.SpriteDataModel
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterUp() - Method in class gameComponents.SpriteDataModel
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).
moveUp() - Method in class gameComponents.ShooterSprite
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).

A C D E F G I K L M N P R S T U