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M

main(String[]) - Static method in class GameDriver
 
main(String[]) - Static method in class Question01
 
main(String[]) - Static method in class Question02
 
main(String[]) - Static method in class Question03
 
main(String[]) - Static method in class Question04
 
ModelListener - Interface in gameComponents_LT3
This interface encapsulates a listener for a data model (that would be part of a model-view-controller architecture)
move() - Method in class gameComponents_LT3.ProjectileSprite
 
moveDown() - Method in class gameComponents_LT3.BasicTriangleShooter
 
moveDown() - Method in class gameComponents_LT3.DoggyShooter
 
moveDown() - Method in interface gameComponents_LT3.ShooterSprite
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveLeft() - Method in class gameComponents_LT3.BasicTriangleShooter
 
moveLeft() - Method in class gameComponents_LT3.DoggyShooter
 
moveLeft() - Method in interface gameComponents_LT3.ShooterSprite
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveRight() - Method in class gameComponents_LT3.BasicTriangleShooter
 
moveRight() - Method in class gameComponents_LT3.DoggyShooter
 
moveRight() - Method in interface gameComponents_LT3.ShooterSprite
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterDown() - Method in class gameComponents_LT3.SpriteDataModel
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveShooterLeft() - Method in class gameComponents_LT3.SpriteDataModel
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterRight() - Method in class gameComponents_LT3.SpriteDataModel
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveShooterUp() - Method in class gameComponents_LT3.SpriteDataModel
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).
moveUp() - Method in class gameComponents_LT3.BasicTriangleShooter
 
moveUp() - Method in class gameComponents_LT3.DoggyShooter
 
moveUp() - Method in interface gameComponents_LT3.ShooterSprite
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).

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