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F

fire() - Method in class gameComponents_LT3.BasicTriangleShooter
 
fire() - Method in class gameComponents_LT3.DoggyShooter
 
fire() - Method in interface gameComponents_LT3.ShooterSprite
Method creates a ProjectileSprite located at tip of this shooter.
fireShooter() - Method in class gameComponents_LT3.SpriteDataModel
This method causes a firing behaviour to be shown on the display.

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