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S

ScoreTallySprite - Class in gameComponents_LT3
This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game.
ScoreTallySprite(Dimension) - Constructor for class gameComponents_LT3.ScoreTallySprite
Constructs a sprite located at the 0,0 position
setAnchor(int, int) - Method in class gameComponents_LT3.ProjectileSprite
Mutates this sprite's anchor position
setInitialLocation() - Method in class gameComponents_LT3.BasicTriangleShooter
 
setInitialLocation() - Method in class gameComponents_LT3.DoggyShooter
 
setInitialLocation() - Method in interface gameComponents_LT3.ShooterSprite
Position this sprite in the initial location.
ShooterSprite - Interface in gameComponents_LT3
 
specifyDrawing(Graphics2D) - Method in class gameComponents_LT3.BasicTriangleShooter
 
specifyDrawing(Graphics2D) - Method in class gameComponents_LT3.DoggyShooter
 
specifyDrawing(Graphics2D) - Method in class gameComponents_LT3.ProjectileSprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D) - Method in class gameComponents_LT3.ScoreTallySprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D) - Method in interface gameComponents_LT3.Sprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D) - Method in class gameComponents_LT3.TargetSprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
Sprite - Interface in gameComponents_LT3
 
SpriteDataModel - Class in gameComponents_LT3
This class encapsulates a data model for our game.
SpriteDataModel(Dimension) - Constructor for class gameComponents_LT3.SpriteDataModel
Creates a collection and initialized it with the shooter sprite

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