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R

registerAmmoUsed() - Method in class gameComponents_LT3.ScoreTallySprite
Update the cumulative ammo tally by one.
registerHit(TargetSprite) - Method in class gameComponents_LT3.ScoreTallySprite
 
resetAmmoTally() - Method in class gameComponents_LT3.ScoreTallySprite
Reset the cumulative ammo back to zero.
rotateLeft() - Method in class gameComponents_LT3.BasicTriangleShooter
 
rotateLeft() - Method in class gameComponents_LT3.DoggyShooter
 
rotateLeft() - Method in interface gameComponents_LT3.ShooterSprite
Rotate this sprite one "rotational unit" in a counterclockwise direction (the size of this unit is determined by a class attribute).
rotateRight() - Method in class gameComponents_LT3.BasicTriangleShooter
 
rotateRight() - Method in class gameComponents_LT3.DoggyShooter
 
rotateRight() - Method in interface gameComponents_LT3.ShooterSprite
Rotate this sprite one "rotational unit" in a clockwise direction (the size of this unit is determined by a class attribute).

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