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ScoreTallySprite
- Class in
gameComponents_LT3
This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game.
ScoreTallySprite(Dimension)
- Constructor for class gameComponents_LT3.
ScoreTallySprite
Constructs a sprite located at the 0,0 position
setAnchor(int, int)
- Method in class gameComponents_LT3.
ProjectileSprite
Mutates this sprite's anchor position
setInitialLocation()
- Method in class gameComponents_LT3.
BasicTriangleShooter
setInitialLocation()
- Method in class gameComponents_LT3.
DoggyShooter
setInitialLocation()
- Method in interface gameComponents_LT3.
ShooterSprite
Position this sprite in the initial location.
ShooterSprite
- Interface in
gameComponents_LT3
specifyDrawing(Graphics2D)
- Method in class gameComponents_LT3.
BasicTriangleShooter
specifyDrawing(Graphics2D)
- Method in class gameComponents_LT3.
DoggyShooter
specifyDrawing(Graphics2D)
- Method in class gameComponents_LT3.
ProjectileSprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D)
- Method in class gameComponents_LT3.
ScoreTallySprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D)
- Method in interface gameComponents_LT3.
Sprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
specifyDrawing(Graphics2D)
- Method in class gameComponents_LT3.
TargetSprite
This method takes the passed Graphics2D object and specifies how this sprite should be drawn on it.
Sprite
- Interface in
gameComponents_LT3
SpriteDataModel
- Class in
gameComponents_LT3
This class encapsulates a data model for our game.
SpriteDataModel(Dimension)
- Constructor for class gameComponents_LT3.
SpriteDataModel
Creates a collection and initialized it with the shooter sprite
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