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D

DoggyShooter - Class in gameComponents_LT3
This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game.
DoggyShooter(Dimension) - Constructor for class gameComponents_LT3.DoggyShooter
Constructs a sprite located at the 0,0 position
drawFrame(Graphics2D) - Method in class gameComponents_LT3.GameCanvas
This method implements the functionality so that the scene is drawn on the back buffer, and then the entire back buffer is shown at once.
drawOnScreenElements(Graphics2D) - Method in class gameComponents_LT3.GameCanvas
This method draws all of the required on-screen elements on the passed graphics context.

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