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registerAmmoUsed()
- Method in class gameComponents_LT3.
ScoreTallySprite
Update the cumulative ammo tally by one.
registerHit(TargetSprite)
- Method in class gameComponents_LT3.
ScoreTallySprite
resetAmmoTally()
- Method in class gameComponents_LT3.
ScoreTallySprite
Reset the cumulative ammo back to zero.
rotateLeft()
- Method in class gameComponents_LT3.
BasicTriangleShooter
rotateLeft()
- Method in class gameComponents_LT3.
DoggyShooter
rotateLeft()
- Method in interface gameComponents_LT3.
ShooterSprite
Rotate this sprite one "rotational unit" in a counterclockwise direction (the size of this unit is determined by a class attribute).
rotateRight()
- Method in class gameComponents_LT3.
BasicTriangleShooter
rotateRight()
- Method in class gameComponents_LT3.
DoggyShooter
rotateRight()
- Method in interface gameComponents_LT3.
ShooterSprite
Rotate this sprite one "rotational unit" in a clockwise direction (the size of this unit is determined by a class attribute).
Overview
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Deprecated
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FRAMES
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All Classes
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B
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D
E
F
G
I
K
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M
N
P
Q
R
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T
U