Package gameComponents_LT3

Interface Summary
ModelListener This interface encapsulates a listener for a data model (that would be part of a model-view-controller architecture)
ShooterSprite  
Sprite  
 

Class Summary
BasicTriangleShooter This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game.
Controller  
DoggyShooter This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game.
GameCanvas This class encapsulates a very simple window in which our shooter game can be shown.
ProjectileSprite This class encapsulates an on-screen sprite that represents a projectile in our game.
ScoreTallySprite This class encapsulates an on-screen sprite that represents a shooter in our asteroids-like video game.
SpriteDataModel This class encapsulates a data model for our game.
TargetServices This utility class provides a number of methods that are useful for defining and dealing with targets in the context of a shooter game.
TargetSprite  
UtilityCircle This class encapsulates a circle, centered at the origin (0,0) that has a single point located somewhere on the circumference.