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main(String[])
- Static method in class game_LT2.
GameDriver
modifyRowColour(int, Color)
- Method in class img.
Picture
Cause the pixels in the specified row to change to the specifed colour.
mouseClicked(MouseEvent)
- Method in class img.
PictureExplorer
Method called when the mouse is clicked
mouseDragged(MouseEvent)
- Method in class img.
PictureExplorer
Called when the mouse is dragged (button held down and moved)
mouseEntered(MouseEvent)
- Method in class img.
PictureExplorer
Method called when the component is entered (mouse moves over it)
mouseExited(MouseEvent)
- Method in class img.
PictureExplorer
Method called when the mouse moves over the component
mouseMoved(MouseEvent)
- Method in class img.
PictureExplorer
Method called when the mouse is moved with no buttons down
mousePressed(MouseEvent)
- Method in class img.
PictureExplorer
Method called when the mouse button is pushed down
mouseReleased(MouseEvent)
- Method in class img.
PictureExplorer
Method called when the mouse button is released
move()
- Method in class game_LT2.
ProjectileSprite
Mutate the position of this projectile.
moveDown()
- Method in class game_LT2.
ShooterSprite
Move this sprite down one "vertical unit" (the size of this unit is determined by a class attribute).
moveLeft()
- Method in class game_LT2.
ShooterSprite
Move this sprite left one "horizontal unit" (the size of this unit is determined by a class attribute).
moveRight()
- Method in class game_LT2.
ShooterSprite
Move this sprite right one "horizontal unit" (the size of this unit is determined by a class attribute).
moveUp()
- Method in class game_LT2.
ShooterSprite
Move this sprite up one "vertical unit" (the size of this unit is determined by a class attribute).
Overview
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