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paint(Graphics)
- Method in class game_LT2.
GameCanvas
This method accomplishes the painting of this canvas.
paintComponent(Graphics)
- Method in class img.
ImageDisplay
Method to handle displaying this object
Picture
- Class in
img
This class encapsulates a basic Picture component.
Picture()
- Constructor for class img.
Picture
Creates an instance of a default Picture, which is 200 pixels wide and 100 pixels high.
Picture(String)
- Constructor for class img.
Picture
Creates an instance of a Picture that takes its pixel values and dimensions from the image that is passed as a parameter.
Picture(int, int)
- Constructor for class img.
Picture
A third form of constructor, which takes a width and height
Picture(Picture)
- Constructor for class img.
Picture
Whoops, yet another! Constructor that takes a picture and creates a copy of that picture
PictureExplorer
- Class in
img
Displays a picture and lets you explore the picture by displaying the x, y, red, green, and blue values of the pixel at the cursor when you click a mouse button or press and hold a mouse button while moving the cursor.
PictureExplorer(DigitalPicture)
- Constructor for class img.
PictureExplorer
Public constructor
PictureFrame
- Class in
img
Class that holds a digital picture and displays it.
PictureFrame()
- Constructor for class img.
PictureFrame
A constructor that takes no arguments.
PictureFrame(DigitalPicture)
- Constructor for class img.
PictureFrame
A constructor that takes a picture to display
Pixel
- Class in
img
Class that references a pixel in a picture.
Pixel(DigitalPicture, int, int)
- Constructor for class img.
Pixel
A constructor that take the x and y location for the pixel and the picture the pixel is coming from
ProjectileSprite
- Class in
game_LT2
This class encapsulates an on-screen sprite that represents a projectile in our game.
ProjectileSprite(Dimension, Point, int, int)
- Constructor for class game_LT2.
ProjectileSprite
Constructs a sprite located at the 0,0 position
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