Copies of publications are copyrighted and are provided for personal use only

Volumes



1. Computer Animation and Virtual Worlds, Special Issue on Motion In Games 2011, Jan M. Allbeck and Petros Faloutsos (eds.), John Wiley & Sons,Volume 23, Issue 2, Pages 71-141, March/April 2012.

2. Computer Animation and Virtual Worlds, Special Issue on Real-time Crowd Simulation, Daniel Thal- mann and Saad Ali and Petros Faloutsos (eds.), John Wiley and Sons, Volume 23, Issue 1, Pages 1-69, January/February 2012.

3. Lecture Notes in Computer Science, ”Motion In Games 2011”, Jan M. Allbeck and Petros Faloutsos (eds.), LNCS 7060, Springer, 460 pages.

4. Graphical Models, ”Special Issue on SCA 2005”, Ken Anjyo, Petros Faloutsos (eds.), Volume 69, Numbers 5-6, September/November 2007.


5. Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Ken Anjyo, Petros Faloutsos (eds.), ACM, New York, New York, USA, 2005, 358 pages, (ACM ISBN 1-59593-198-8).


Chapters and Contributions in books



  1. 1.“Chapter 9: Towards Democratizing Human–Building Simulation and Analytics", Muhammad Usman, Brandon Haworth, Glen Berseth, Petros Faloutsos, and Mubbasir Kapadia, in F. S. Roberts and I. A. Sheremet (Eds.): Resilience in the Digital Age, LNCS 12660, Springer Nature Switzerland, pp. 157–171, 2021.


  1. 2.“Chapter 11: SteerFit: Automated Parameter Fitting for Steering Algorithms”, Glen Berseth, Mub- basir Kapadia, Brandon Haworth, and Petros Faloutsos. In “Simulating Heterogeneous Crowds with Interactive Behaviors”, September 27, 2016 by A K Peters/CRC Press, ISBN 9781498730365.


  1. 3.“Chapter 9: Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms”, Mubbasir Kapadia, Glen Berseth, Shawn Singh, Glenn Reinman, and Petros Faloutsos. In “Simulating Heterogeneous Crowds with Interactive Behaviors”, September 27, 2016 by A K Peters/CRC Press, ISBN 9781498730365.


  1. 4. “Chapter 10: Speech Motion Decomposition and Editing”, Yong Cao, Petros Faloutsos and Fred Pighin. In Data-Driven 3D Facial Animation by Z. Deng and U. Neumann, Springer, ISBN: 978-1-84628-906-4, pp. 175-186, 2008.


  1. 5. “On Power-Law Relationships of the Internet Topology”, Michalis Faloutsos, Petros Faloutsos and Christos Faloutsos, contributed in Chapter 3 of The Structure and Dynamics of Networks, Mark Newman, Albert-Laszlo Barabasi, Duncan J. Watts, Princeton University Press, 2006, ISBN-13 978-0-691-11356-2, pp. 251-262.


Refereed Journal


  1. 1.Melissa Kremer, Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos. “Modelling distracted agents in crowd simulations”. The Visual Computer Journal. DOI: 10.1007/s00371-020-01969-4, pp. 107-118, 2021.


  1. 2.Haworth, B., Usman, M., Schaumann, D., Chakraborty, N., Berseth, G., Faloutsos, P., Kapadia, M. Gamification of Crowd-Driven Environment Design. IEEE Computer Graphics and Applications, DOI 10.1109/MCG.2020.2965069, pp 1-13,2020.

  2. 3.G. Berseth, B. Haworth, M. Usman, D. Schaumann, M. Khayatkhoei, M. T. Kapadia, P. Faloutsos, “Interactive Architectural Design with Diverse Solution Exploration”, IEEE Transactions on Visual- ization and Computer Graphics, 2019, doi:10.1109/TVCG.2019.2938961.

  3. 4. Davide Schaumann, Seonghyeon Moon, Muhammad Usman, Rhys Goldstein, Simon Breslav, Azam Khan, Petros Faloutsos, Mubbasir Kapadia (2019): “JOIN: an integrated platform for joint simulation
    of occupant-building interactions”, Architectural Science Review, DOI: 10.1080/00038628.2019.1662767.

  4. 5. “Coupling Agent Motivations and Spatial Behaviors for Authoring Multi-Agent Narratives”, Xun Zhang, Davide Schaumann, Brandon Haworth, Petros Faloutsos and Mubbasir Kapadia, Computer Animation and Virtual Worlds, 2019, 30:e1898. https://doi.org/10.1002/cav.1898, 12 pages.

  5. 6.“Treating Speech Movement Hypokinesia in Parkinson’s Disease: Does Movement Size Matter?”, E. Kearney, B. Haworth, J. Scholl, P. Faloutsos, M. Baljko, Y. Yunusova, Journal of Speech, Language, and Hearing Research, pp. 1–19, 2018, doi: 10.1044/2018 JSLHR-S-17-0439 .

  6. 7.“Electromagnetic articulography (EMA) for real-time feedback application:computational techniques”,
    B. Haworth, E. Kearney, P. Faloutsos, M. Baljko, Y. Yunusova, Computer Methods in Biomechanics
    and Biomedical Engineering: Imaging & Visualization, pp. 1–8, 2018, doi: 10.1080/21681163.2018.1434423.

  7. 8.“Sentence-Level Movements in Parkinson’s Disease: Loud, Clear, and Slow Speech”, E. Kearney, Y. Yunusova, M. Kulkarni, B. Haworth, M. Baljko, P. Faloutsos, Journal of Speech, Language, and Hearing Research, 60(12), pp. 3426-3440, 2017, doi: 10.1044/2017 JSLHR-S-17-0075.


  1. 9. “Evaluating and Optimizing Evacuation Plans for Crowd Egress”, Cassol VJ, Smania Testa E, Rosito Jung C, Usman M, Faloutsos P, Berseth G, Kapadia M, Badler NI, Raupp Musse S., IEEE Computer Graphics and Applications, 2017;37(4):60-71. doi: 10.1109/MCG.2017.3271454.

  2. 10.“Code: Crowd-optimized design of environments”. Brandon Haworth, Muhammad Usman, Glen Berseth, Mahyar Khayatkhoei, Mubbasir Kapadia, and Petros Faloutsos, Computer Animation and Virtual Worlds, pages e1749n/a, 2017. e1749 cav.1749.

  3. 11. “On density - flow relationships during crowd evacuation”, Muhammad Usman, Glen Berseth, Bran- don Haworth, Mubbasir Kapadia, and Petros Faloutsos.  Computer Animation and Virtual Worlds, Special Issue on CASA 2016, in press, 2017.

  4. 12. “Game-based augmented visual feedback for enlarging speech movements in parkinson’s disease”, Y. Yunusova, E. Kearney, M. Kulkarni, B. Haworth, M. Baljko, P. Faloutsos, Journal of Speech Language Hearing Research Special Issue, Forthcoming 2017 May.

  5. 13. “ACCLMesh: Curvature-Based Navigation Mesh Generation”, Glen Berseth, Mubbasir Kapadia, Pet- ros Faloutsos, Computer Animation and Virtual Worlds, in press, 2017.


  1. 14.Environment Optimization for Crowd Evacuation", Glen Berseth, Brandon Haworth, Muhammad Usman, Mubbasir Kapadia, Petros Faloutsos, Computer Animation and Virtual Worlds, Volume 26, Number 3-4, 2015, pp. 377-386.


  1. 15.“Acquisition of the 3D surface of the palate by in-vivo digitization with Wave”, Yunusova, Y., Baljko M., Pintilie G., Rudy K., Faloutsos, P. and Daskalogiannakis, J. (2012) . Speech Communication, Volume 54, pp. 923–931. http://dx.doi.org/10.1016/j.specom.2012.03.006, 2012.


  1. 16. “Parallelized Egocentric Fields for Autonomous Navigation”, Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos, The Journal of the Visual Computer,Springer Berlin / Heidelberg, Volume 28, Number 12, http://dx.doi.org/10.1007/s00371-011-0669-5, pp. 1–19, 2012 .


  1. 17.A Behavior Authoring Framework for Multi-Actor Simulations", Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos, IEEE Computer Graphics and Applications, special issue on Digital Content Authoring, Volume 31, Issue 6, 2012, pp. 45–55.


  1. 18.“Bringing Sketch Recognition into Your Hands”, Gabriele Nataneli, Petros Faloutsos, IEEE Computer Graphics and Applications, Volume 31, Number 3, May/June 2011, pp. 32-41, (preprint).

  2. 19.``Footstep Navigation for Dynamic Crowds", Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos, The Journal of Computer Animation and Virtual Worlds, Volume 22, Special Issue CASA 2011, John Wiley and Sons, 2011, pp. 151-158 (preprint).


  1. 20.“Visual Tracking of Laparoscopic Instruments in Standard Training Environments”, B. Allen, F. Kasper, G. Nataneli, E. Dutson, P. Faloutsos, Studies in health technology and informatics, 163:11-7, PMID: 21335750, 2011.

  2. 21.“Situation Agents: Agent-based Externalized Steering Logic”, Matthew Schuerman, Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, The Journal of Computer Animation and Virtual Worlds, Special Issue CASA 2010, John Wiley and Sons, pp.  267-276, 2010 (preprint).

  3. 22.“Support Vector Machines Improve the Accuracy of Performance Evaluation of Laparoscopic Training Tasks”, Brian Allen, Vasile Nistor, Erik Dutson, Greg Carman, Catherine Lewis, Petros Faloutsos, Surgical Endoscopy, 24(1), PMID: 19533237,Springer New York, pp. 170-178, 2010, (preprint).

  4. 23. “Laparoscopic Surgical Robot for Remote in Vivo Training”, Brian Allen, Brett Jordan, Will Pannell, Catherine Lewis, Erik Dutson, Petros Faloutsos, Advanced Robotics, special issue on Minimally Invasive and Endoscopic surgical Robot System, The Robotic Society of Japan, 2010, in press, (preprint).

  5. 24. “Motion Editing With Independent Component Analysis”, Yong Cao, Ari Shapiro, Petros Faloutsos, Frederic Pighin, The Journal of the Visual Computer, Springer, pp. 1-8, 2009, accepted with revisions,(pdf).

  6. 25. “SteerBench: A Benchmark Suite for Evaluating Steering Behaviors”, Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman, Computer Animation and Virtual Worlds, Special Issue on Gaming, DOI: 10.1002/cav.277, Volume 20, Issue 5-6, pp. 533-548, 2009, (pdf).

  7. 26. “Fool Me Twice: Exploring and Exploiting Error Tolerance in Physics-Based Animation”, Tom Yeh, Sanjay Patel, Petros Faloutsos, Glenn Reinman, ACM Transactions on Graphics,(invited for presentation at ACM SIGGRAPH 2010), Volume 29, Issue 1, pp. 1-11, December, 2009, (pdf).

  8. 27. “The Photon Pipeline Revisited: A Hardware Architecture to Accelerate Photon Mapping”, Shawn Singh, Petros Faloutsos, The Journal of the Visual Computer, 23(7), Springer Berlin/ Heidelberg, pp. 479-492, 2007, (preprint).

  9. 28. “Expressive Speech-Driven Facial Animation”, Yong Cao, Wen C. Tien, Petros Faloutsos, Fred Pighin, ACM Transactions on Graphics, Volume 24, Issue 4, 1283-1302, October 2005, (pdf).

  10. 29. “Power-laws and the AS-level Internet Topology” , ACM/IEEE Transactions on Networking, Georgos Siganos, Michalis Faloutsos, Petros Faloutsos, Christos Faloutsos, Vol. 11, No. 4, August 2003,pp. 514-524, (pdf).

  11. 30. “The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills”, Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos, Computers and Graphics, Volume 25, Issue 6, December, 2001, BEST PAPER AWARD, pp. 933-953 (preprint).

  12. 31. “Dynamic Free-Form Deformations for Animation Synthesis”, Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos, IEEE Transactions on Visualization and Computer Graphics, Vol. 3, No 3. July-September 1997, pp. 201-214 (pdf).



Refereed Conferences


  1. 1. “Democratizing the Simulation of Human-Building Interactions”, Muhammad Usman, Brandon Ha- worth, Petros Faloutsos and Mubbasir Kapadia. In Proceedings of CASA 2020.

  2. 2.“Watch Out! Modelling Pedestrians with Egocentric Distractions”, Melissa Kremer, Brandon Ha- worth, Mubbasir Kapadia, Petros Faloutsos. In Proceedings of ACM SIGGRAPH Motion in Games, 2020.

  3. 3.“A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Sim- ulations”, Muhammad Usman, Tien-Chi Lee, Ryhan Moghe, Xun Zhang, Petros Faloutsos, Mubbasir Kapadia. In Proceedings of ACM SIGGRAPH Motion in Games, 2020, short paper.

  4. 4.“Don’t Push Me Aside: Deep Integration of Physical Humanoid Control and Crowd Navigation”, Brandon Haworth, Glen Berseth, Seonghyeon Moon, Mubbasir Kapadia, Petros Faloutsos, In Pro- ceedings of ACM SIGGRAPH Motion in Games, 2020. In Proceedings of ACM SIGGRAPH Motion in Games, 2020.

  5. 5.“SimService: A Cross-Browser Cloud-Based Crowd Analytics Platform for Architectural Design Analysis”, Muhammad Usman, Davide Schaumann, Brandon Haworth, Mubbasir Kapadia And Pet- ros Faloutsos, In Proceedings of SimAUD, 2020.

  6. 6.“Floor Plan Embedding with Latent Semantics and Human Behavior Annotations”, Vahid Azizi, Muhammad Usman, Honglu Zhou, Samarth Patel, Davide Schaumann, Petros Faloutsos and Mub- basir Kapadia, In Proceedings of SimAUD, 2020.

  7. 7.“From Semantic-based Rule Checking to Simulation-powered Emergency Egress Analytics”, Muhammad Usman, Yi Mao, Davide Schaumann, Petros Faloutsos and Mubbasir Kapadia, In Proceedings of SimAUD, 2020.

  8. 8.“Representative Synthetic Crowds for Inclusive Environment Design”, Brandon Haworth, Mubbasir Kapaida, Petros Faloutsos, In Proceedings of CHI 2020 HabiTech Workshop.

  9. 9.“Simulation-as-a-Service: A Cross-Platform Framework for Analyzing Human-Building Interactions”, Muhammad Usman, Davide Schaumann, Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos, In Proceedings of CHI 2020 HabiTech Workshop.

  10. 10.Berseth, G., Haworth, B., Kapadia, M., Faloutsos, P. (2019, December). Multi-Agent Hierarchical Reinforcement Learning for Humanoid Navigation. At the Deep Reinforcement Learning Workshop. 33rd Conference on Neural Information Processing Systems.

  11. 11.Usman, M., Schaumann, D., Haworth, B., Kapadia, M., Faloutsos, P. (2019, October). Joint Explo- ration and Analysis of High-Dimensional DesignOccupancy Templates. In Proceedings of the 12th ACM SIGGRAPH International Conference on Motion, Interaction and Games (p. 35). ACM.


  1. 12. “Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis”, Muhammad Usman, Davide Schaumann, Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos, In Computer-Aided Architectural Design ”Hello, Culture”, (Proceedings of CAAD Futures 2019), pp. 278–294, Springer, 2019.

  2. 13.“Spatiotemporal Influence Maps and Affordance Maps for Occupant Behavior Simulation”, Davide Schaumann, Samuel S. Sohn, Muhammad Usman, Brandon Haworth, Petros Faloutsos, Mubbasir Kapadia, Proceedings of CAAD Futures 2019, pp. 412–429.

  3. 14.“Multi-Constrained Authoring of Occupant Behavior Narrativesi n Architectural Design”, Xun Zhang, Davide Schaumann, Brandon Haworth, Petros Faloutsos, Mubbasir Kapadia, SimAUD 2019, Atlanta, Georgia, April,2019.

  4. 15.“Toward a Multi-Level and Multi-Paradigm Platform for Building Occupant Simulation”, Davide Schaumann, Seonghyeon Moon, Muhammad Usman, Rhys Goldstein, Simon Breslav, Azam Khan, Petros Faloutsos, and Mubbasir Kapadia, SimAUD 2019, Atlanta, Georgia, 2019.

  5. 16.“Interactive Spatial Analytics for Human-Aware Building Design”. Usman, Muhammad and Schau- mann, Davide and Haworth, Brandon and Berseth, Glen and Kapadia, Mubbasir and Faloutsos, Petros, In: Proceedings of the ACM SIGGRAPH Conference on Motion, Interaction and Games, Limas- sol,Cyprus, 2018, pp. 110.

  6. 17.“Characterizing the Relationship Between Environment Layout and Crowd Movement Using Ma- chine Learning”, Weining Liu, Vladimir Pavlovic, Kaidong Hu, Petros Faloutsos, Sejong Yoon, Mub- basir Kapadia, Proceedings of the Tenth International Conference on Motion in Games. MIG 17. Barcelona, Spain: ACM, 2017, pp. 2:12:6. isbn: 978-1-4503-5541- 4.

  7. 18.“Crowd Sourced Co-design of Floor Plans using Simulation Guided Games”, Chakraborty, N., Ha-
    worth, B., Usman, M., Berseth, G., Faloutsos, P., Kapadia, M. Proceedings of the Tenth International
    Conference on Motion in Games (MIG), Article No. 1, pp. 1:1–1:5, 2017.
    https://doi.org/10.1145/3136457.3136463.

  8. 19.“Crowd Sourced Co-design of Floor Plans using Simulation Guided Games”, Brandon Haworth, Muhammad Usman, Nilay Chakraborty, Glen Berseth, Petros Faloutsos and Mubbasir Kapadia, Work- shop in Cognition and Artificial Intelligence for Human-centred Design, IJCAI 2017, Melbourne, Australia, pp. 1–5.

  9. 20.“Static and Dynamic Analysis in Computer-Aided Human-Centric Environment Design”, Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia and Petros Faloutsos, Workshop in Cognition and Artificial Intelligence for Human-centred Design, IJCAI 2017, Melbourne, Australia, pp. 1–7.

  10. 21.“Perceptual Evaluation of Space in Virtual Environments”, Muhammad Usman, Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos, MIG, 2017, pp. 1–10, doi: 10.1145/3136457.3136458.

  11. 22.“Game-Based Speech Therapy Using Visual Feedback in Parkinson’s Disease”, Kearney, Elaine and Haworth, Brandon and Scholl, Jordan and Faloutsos, Petros and Baljko, Melanie and Yunusova, Yana, Proceedings of the 7th International Conference on Speech Motor Control, At Groningen, the Nether- lands, 2017, pp. 124.


  1. 23.“CODE: Crowd Optimized Design of Environments”, Brandon Haworth, Muhammad Usman, Glen Berseth, Mahyar Khayatkhoei, Mubbasir Kapadia, Petros Faloutsos, CASA, May 23-25, Switzerland, 2016, published in a special issue of CAVW, see above.

  2. 24. “Using Synthetic Crowds to Inform Building Pillar Placements”, Brandon Haworth, Muhammad Us- man, Glen Berseth, Mahyar Khayatkhoei, Mubbasir Kapadia, Petros Faloutsos, Workshop on Virtual Humans and Crowds for Immersive Environments Workshop, IEE e VR, 2016.

  3. 25. “Towards Computer Assisted Crowd Aware Architectural Design”, Brandon Haworth, Muhammad Usman, Glen Berseth, Mahyar Khayatkhoei, Mubbasir Kapadia, Petros Faloutsos. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA 16. Santa Clara, California, USA: ACM, 2016, pp. 2119–2125.


  1. 26.“ACCLMesh: Curvature-Based Navigation Mesh Generation”, Berseth, Glen and Kapadia, Mubbasir and Faloutsos, Petros, Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 97-102.


  1. 27.“Evaluating and Optimizing Level of Service for Crowd Evacuations”,  Haworth, Brandon and Usman, Muhammad and Berseth, Glen and Kapadia, Mubbasir and Faloutsos, Petros, Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 91--96.


  1. 28.“Robust Space-Time Footsteps for Agent-Based Steering”, Glen Berseth,  Mubbasir Kapadia,  Petros Faloutsos, The 28th International Conference on Computer Animation and Social Agents (CASA), 2015, BEST SHORT PAPER AWARD.


  1. 29. “Characterizing and Optimizing Game Level Difficulty”, Glen Berseth, Brandon Haworth, Mubbasir Kapadia,  and Petros Faloutsos, ACM SIGGRAPH Conference on Motion in Games, 2014 (pdf).


  1. 30.“Electromagnetic articulography in the development of serious games for speech rehabilitation”,  Haworth, M. B., Kearney, E., Baljko, M., Faloutsos, P., and Yunusova, Y., in Proceedings of PMHA 2014 — the 2nd International Workshop on Biomechanical and Parametric Modeling of Human Anatomy. Vancouver, Canada, 2014, (pdf). 


  1. 31.“SteerFit: Automated Parameter Fitting for Steering Algorithms”, Glen P. Berseth, Mubbasir Kapadia, M. Brandon Haworth, Petros Faloutsos, ACM SIGGRAPH/EG SCA, 2014, (pdf).


  1. 32.“SteerPlex: Estimating Scenario Complexity for Simulated Crowds”, Glen P. Berseth, Mubbasir Kapadia, Petros Faloutsos, Motion in Games, pp. 67-76, 2013 (pdf).


  1. 33. “Automated Parameter Tuning for Steering Algorithms”, Glen P. Berseth, Mubbasir Kapadia, Petros Faloutsos, ACM SIGGRAPH/EG Symposium on Computer Animation Poster Proceedings, Extended Abstract,  pp. 1-2, 2013.


  1. 34.“PhoVR: A Virtual Reality System to Treat Phobias”, M. Brandon Haworth, Melanie Baljko, and Petros Faloutsos, ACM SIGGRAPH VRCAI, pp. 171-174, 2012.


  1. 35. “A Game System For Speech Rehabilitation”, Mark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, and Petros Faloutsos, Motion in Games, 2012, pp. 43-54 (pdf).


  1. 36. “Treating Phobias With Computer Games”, M. Brandon Haworth, Melanie Baljko, and Petros Faloutsos, Motion in Games, 2012, extended abstract, pp. 374-377.


  1. 37. “Misconceptions in PD Control", Brian Allen and Petros Faloutsos, ACM SIGGRAPH/EG Symposium on Computer Animation, 2012, pp. 231-234.


  1. 38.“Improved benchmarking for steering algorithms”, Mubbasir Kapadia, Matthew Wang, Petros Faloutsos, and Glenn Reinman, The Fourth International Conference on Motion in Games, 2011.


  1. 39.“VSim: Real-time Visualization of 3D Digital Humanities Content for Education and Collaboration”, Eduardo Poyart, Lisa Snyder, Scott Friedman, Petros Faloutsos, The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST, 2011,  pp. 129-135.


  1. 40.“Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms”, Mubbasir Kapadia, Shawn Singh,  Matt Wang, Glenn Reinman, Petros Faloutsos, ACM/EG  Symposium on Computer Animation, 2011, pp. 53-62.


  1. 41.“Multi-Actor Planning for Directable Simulations", Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos, Computer Animation and Social Agents 2011, short paper.


  1. 42.“Analytic Proportional-Derivative Control for Precise and Compliant Motion”, Brian Allen, Michael Neff, Petros Faloutsos, IEEE International Conference on Robotics and Automation, 2011, (preprint).

  2. 43.“A Modular Framework for Adaptive Agent-Based Steering”, S. Singh, M. Kapadia, G. Reinman, P. Faloutsos, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2011, pp. 141-149 (pdf).


  1. 44. “Visual Tracking of Laparoscopic Instruments in Standard Training Environments”, B. Allen, F. Kasper, G. Nataneli, E. Dutson, P. Faloutsos, Medicine Meets Virtual Reality (MMVR) 18, February 2011 (pdf).


  1. 45.“On the Interface Between Steering and Animation for Autonomous Characters”,  S. Singh, M. Kapadia, G. Reinman, P. Faloutsos.  Workshop on Crowd Simulation, Computer Animation and Social Agents, 2010.


  1. 46. “Pose Control in Dynamic Conditions", Brian F. Allen, Michael Neff, and Petros Faloutsos,  MIG 2010, LNCS 6459, Springer, Heidelberg, 2010, pp. 48-58.


  1. 47.“Real-Time Hair Simulation with Segment-Based Head Collision”, Eduardo Poyart, Petros Faloutsos, MIG 2010, LNCS 6459,  Springer Verlag, 2010, pp. 386-397.


  1. 48.“An open framework for developing, evaluating, and sharing steering algorithms”, Shawn Singh, Mubbasir Kapadia, Glenn Reinman and Petros Faloutsos, Lectures Notes in Computer Science 5884, (Proceedings of MIG’09), Springer-Verlang, 2009, pp. 158-169,  (pdf).

  2. 49. “Evolved controllers for physical character locomotion”, Brian Allen and Petros Faloutsos, Lectures Notes in Computer Science 5584, (Proceedings of MIG’09), Springer-Verlang, 2009, pp. 219-230, (pdf).

  3. 50.“SteerBug:An Interactive Framework for Specifying and Detecting Steering Behaviors”, Mubbasir Kapadia, Shawn Singh, Brian Allen, Glenn Reinman, Petros Faloutsos, ACM SIGGRAPH/ Eurographics Symposium on Computer Animation, 2009, pp. 209-216, (pdf).

  4. 51. “Complex Networks of Simple Neurons for Bipedal Locomotion”, Brian Allen, Petros Faloutsos, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 4457-4462, 2009, (pdf).

  5. 52. “Egocentric Affordance Fields in Pedestrian Steering”, Mubbasir Kapadia, Shawn Singh, Billy Hewlett, Petros Faloutsos, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pp. 215-223, 2009, (pdf).

  6. 53. “Watch Out! A Framework for Evaluating Steering Behaviors”, Shawn Singh, Mubbasir Kapadia, Mishali Naik, Petros Faloutsos, Glenn Reinman, Lecture Notes in Computer Science, Volume 5277, pp. 200-209, Springer-Verlag, Berlin Heidelberg, 2008, extended version, (pdf).

  7. 54. “Watch Out! A Framework for Evaluating Steering Behaviors”, Proceedings of Motion In Games 2008 (MIG’08), Shawn Singh, Mubbasir Kapadia, Mishali Naik, Petros Faloutsos, Glenn Reinman,Utrecht, The Netherlands, 2008, pp. 149-158, (for pdf see above extended version).

  8. 55. “Construct Validity for the UCLA Laparoscopic Training System (LTS)”, Nistor V, Allen B, Carman GP, Faloutsos P, Dutson E, Medicine Meets Virtual Reality 16: parallel, combinatorial, convergent: NextMed by design, 31 January-1 February 2008, Long Beach, CA, Abstract, (pdf).

  9. 56.“Immersive training and mentoring for laparoscopic surgery”, V. Nistor, B. Allen, E. Dutson, P. Faloutsos, G. P. Carman, Proceedings of SPIE Nanosensors, Microsensors, and Biosensors and Systems 2007, volume 6528, pp. 1-11, 2007, (pdf).

  10. 57.“SIMD Packet Techniques for Photon Mapping”, Shawn Singh, Petros Faloutsos, IEEE/EG Symposium on Interactive Ray Tracing 2007, pp. 87-94, (pdf).

  11. 58. “The Art of Deception: Adaptive Precision Reduction for Area Efficient Physics Acceleration”, Tom Yeh, Petros Faloutsos, Sanjay Patel, Milos Ercegovac, and Glenn Reinman, The 40th Annual International Symposium on Microarchitecture (MICRO), Dec 2007, pp. 394-406, (pdf).

  12. 59. “On the Beat! Timing and Tension for Dynamic Characters”, Brian Allen, Derek Chu, Ari Shapiro, Petros Faloutsos, ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2007, pp. 239-247, (pdf).

  13. 60. “Flipping with Physics: Motion Editing for Acrobatics”, Anna Majkowska, Petros Faloutsos, ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2007, pp. 35-44, (pdf).

  14. 61. “Robust Classification of Strokes with SVM and Grouping”, Gabriele Nataneli, Petros Faloutsos, Lecture Notes in Computer Science 4841 Springer, pp. 76-87, 2007, (pdf).

  15. 62. “Sketching facial expressions”, Gabriele Nataneli and Petros Faloutsos, ACM SIGGRAPH 2007 Technical Sketches, pp. 60, 2007, (pdf).

  16. 63.“Environment-Based Physical Motion for Secondary Characters”, Brian Allen, Sumit Jain, Petros Faloutsos, Karen C. Liu, ACM SIGGRAPH 2007, Poster, (pdf).

  17. 64. “Assembling an Expressive Facial Animation System”, Alice Wang, Michael Emmi, Petros Faloutsos, in ACM SIGGRAPH Video Game Symposium (Sandbox), 2007, pp. 21-26, (pdf).

  18. 65. “The Dynamic Controller Toolkit”, Derek Chu, Ari Shapiro, Brian Allen, Petros Faloutsos, in ACM SIGGRAPH Video Game Symposium (Sandbox), 2007, pp. 15-20, (pdf).

  19. 66. “ParallAX: An Architecture for Real-Time Physics”, Tom Yeh, Petros Faloutsos, Sanjay Patel, Glenn Reinman, in 34th Annual International Symposium on Computer Architecture, pp. 232-243, June 2007, (pdf).

  20. 67. “Interactive Motion Correction and Object Manipulation”, Ari Shapiro, Marcelo Kallmann, Petros Faloutsos, ACM SIGGRAPH, Symposium on Interactive 3D Graphics and Games, April 2007,pp.137-144, (pdf).

  21. 68. Nistor V, Allen B, Carman GP, Faloutsos P, Dutson E, “Haptic guided telementoring and videoconferencing system for laparoscopic surgery,” SPIE 14th International Symposium Smart Structures and Materials & Nondestructive Evaluation and Health Monitoring, San Diego, CA, 18-23 March 2007, Abstract.

  22. 69.“Enabling Real-Time Physics Simulation in Future Interactive Entertainment”, Tom Yeh, Petros Faloutsos, Glenn Reinman, ACM SIGGRAPH Video Game Symposium, pp. 71-81, 2006, (pdf).

  23. 70. “Automatic Splicing for Hand and Body Animations”, Anna Majkowska, Victor Zordan, Petros Faloutsos, ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2006, pp. 309-316, (pdf).

  24. 71. “Automatic Splicing for Hand and Body Animations”, Anna Majkowska, Victor Zordan, Petros Faloutsos, ACM SIGGRAPH Technical Sketch, 2006, (pdf).

  25. 72. “Style Components”, Ari Shapiro, Yong Cao, Petros Faloutsos, In Proceedings of Graphics Interface 2006, pp. 33-40, 2006, (pdf).

  26. 73. “Photorealistic Lighting with Offset Radiance Transfer Mapping”, Benjamin Sunshine-Hill, Petros Faloutsos, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2006, pp. 15-21, (pdf).

  27. 74. “Planning Motions in Motion”, Marcelo Kallmann, Ari Shapiro, Petros Faloutsos, ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2006, Extended Abstract, (pdf).

  28. 75.“The Dynamic Controller Toolkit”, Ari Shapiro, Derek Chu, Petros Faloutsos, ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2006, Extended Abstract, (pdf).

  29. 76. “Sketch-based Facial Animation”, Gabriele Nataneli, Petros Faloutsos, ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2006, Extended Abstract, (pdf).

  30. 77. Nistor V, Allen B, Carman GP, Faloutsos P, Dutson E, Haptic guidance for laparoscopic surgery immersive training and mentoring, Medicine Meets Virtual Reality 15: in vivo, in vitro, in silico: Designing the next in Medicine, Long Beach, CA, 6-9 February 2007, Abstract, (pdf).

  31. 78. “Interactive and Reactive Dynamic Control”, Ari Shapiro, Petros Faloutsos, ACM SIGGRAPH 2005, Technical Sketches, 2005, (pdf).

  32. 79. “Steps toward Intelligent Physical Control”, Ari Shapiro, Petros Faloutsos, ACM SIGGRAPH/ Eurographics Symposium on Computer Animation 2005, Poster Proceedings, Extended Abstract, pp. 20-21, 2005, (pdf).

  33. 80.“Dynamic Animation and Control Environment”, Ari Shapiro, Petros Faloutsos, Victor Ng-Thow-Hing, In Proceedings of Graphics Interface 2005, pp. 61-70, 2005, (pdf).

  34. 81.“Real-time Speech Motion Synthesis from Recorded Motions”, Yong Cao, Petros Faloutsos, Eddie Kohler, Fred Pighin, in Proceedings of ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004, pp. 347-355, (pdf).

  35. 82. “Interactive Motion Decomposition”, A. Shapiro, Y. Cao, P. Faloutsos, ACM SIGGRAPH 2004 Technical Sketches, Los Angeles, CA, August 2004, (pdf).

  36. 83. “Stylistic Motion Decomposition”, A. Shapiro, Y. Cao, P. Faloutsos, ACM SIGGRAPH/ Eurographics Symposium on Computer Animation, Poster Proceedings, Extended Abstract, Grenoble, France, pp. 8-9 August 2004, (pdf-note this is version that is longer than the published article).

  37. 84. ”Dynamic Animation and Control Environment”, A. Shapiro, P. Faloutsos, Victor Ng-Thow-Hing, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Poster Proceedings, Extended Abstract, Grenoble, France, pp. 12-13, August 2004, (pdf).

  38. 85. “Unsupervised Learning for Speech Motion Editing”, Yong Cao, Petros Faloutsos, Frederic Pighin, In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 225-231 (2003), (pdf).

  39. 86. “Autonomous Reactive Control for Simulated Humanoids” , Petros Faloutsos, Michiel van de Panne and Demetri Terzopoulos, In Proceedings of IEEE International Conference on Robotics and Automation (ICRA) 2003, Taiwan, pp. 917-924, (pdf).

  40. 87. “Hybrid Control For Interactive Character Animation”, Ari Shapiro, Frederic Pighin, and Petros Faloutsos,Pacific Graphics, 2003, pp. 455-461, (pdf).

  41. 88. “Complex Character Animation That Combines Kinematic and Dynamic Control”,AriShapiro and Petros Faloutsos, Technical Sketch, ACM SIGGRAPH 2003, (pdf).

  42. 89.“Composable Controllers for Physics-Based Character Animation”, Petros Faloutsos, Michiel van de Panne and Demetri Terzopoulos, Los Angeles, August, SIGGRAPH 2001, pp. 251-260, (pdf).

  43. 90. “Learning Controller Preconditions for Physics-based Character Animation”, P. Faloutsos, M. van de Panne, D. Terzopoulos, Proceedings of the Learning Workshop, Snowbird, UT, April, 2001, (pdf).

  44. 91. “Towards Agile Animated Characters”, Michiel van de Panne, Joe Laszlo, Pedro Huang, Petros Faloutsos, International Conference on Robotics and Automation 2000, San Francisco, CA, (pdf).

  45. 92.”DANCE: Dynamic Animation and Control Environment”,Victor Ng-Thow-Hing, Petros Faloutsos, Technical Sketch, ACM SIGGRAPH 2000, New Orleans, (pdf).

  46. 93.”DANCE: Dynamic Animation and Control Environment”,Victor Ng-Thow-Hing, Petros Faloutsos, Abstract,Graphics Interface, 1999, (pdf).

  47. 94.”A framework for automatic integration of intelligent controllers”, Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos, Abstract,Graphics Interface, 1999, (pdf).

  48. 95.“On Power-Law Relationships of the Internet Topology”, Michalis Faloutsos, Petros Faloutsos, Christos Faloutsos, ACM SIGCOMM’99, Cambridge, Massachussets,pp 251-262, 1999, (pdf).

  49. 96. “BIVTECI: A Bibliography Visualization Tool”, David Modjeska, Vassilis Tzerpos, Petros Faloutsos, Michalis Faloutsos, CASCON ’96, CD-ROM proceedings, Toronto, Ontario, (pdf).


Technical Reports and Theses


  1. 1. “ParallAX: An Architecture for Real-Time Physics”, Thomas Y. Yeh, Petros Faloutsos, Sanjay Patel, and Glenn Reinman, UCLA, DCS, Technical Report 60026, 2007, (pdf).

  2. 2. “Cache Behavior of Real-Time Physics Simulation”, Thomas Y. Yeh, Petros Faloutsos, Glenn Reinman, UCLA, DCS, Technical Report 060024, 2006, (pdf).

  3. 3. “Accelerating Real-Time Physics Simulation by Leveraging High-Level Information”, Thomas Y. Yeh, Petros Faloutsos, Glenn Reinman, UCLA, DCS, Technical Report 060023, 2006, (pdf).

  4. 4. “Composeable Controllers for Physically-based Character Animation”, Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos. Technical report 418, 1999, (see phd thesis).

  5. 5. “Physics-Based Animation and Control of Flexible Characters”, CSRI Technical report 326, (see MS thesis).

  6. 6. Petros Faloutsos, “Composable Controllers for Physics-Based Character Animation”, Ph.D. Thesis, Department of Computer Science, University of Toronto,2002, (pdf).

  7. 7. Petros Faloutsos, “Physics-Based Animation and Control of Flexible Characters”, M.A.Sc Thesis, Department of Computer Science, University of Toronto,1995, (pdf).