CSE3431 3.0 A: Introduction to 3D Computer Graphics
Fall term, 2016


News/Announcements


Who/When/Where

Instructor: John Amanatides
Lectures: WF 1-2:30, Petrie 321
Office hours: W2:30, BC 207D

TA: Brandon Haworth
Office Hours: TR1, between Sept 13 and Oct 20th, BC 206

Textbook

Angel and Shreiner, "Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition)", Pearson, 2015

Brief Overview

This course introduces the fundamental concepts and algorithms of 3D computer graphics. Topics include: an overview of graphics hardware, graphics systems and APIs, object modelling, transformations, camera models and viewing, visibility, illumination and reflectance models, texture mapping and an introduction to advanced rendering techniques such as ray tracing. Optional topics include an introduction to animation, visualisation, or real-time rendering.

After successful completion of the course, students are expected to be able to:

Prerequisites: General prerequisites, EECS 2030, MATH 1025 3.0

Course Evaluation

Work Date (%)
A1 Sept 28 3
A2 Oct 19 9
Midterm Oct 26 25
A3 Nov 11 9
A4 Dec 2 9
Exam Thurs Dec 8, 9 am 45

Reference Material