CSE3431 3.0 A: Introduction to 3D Computer Graphics
Fall term, 2010


News/Announcements


Who/When/Where

Instructor: John Amanatides
Lectures: MW 1-2:30, BC 215
Office hours: MW2:30, BC 207D

Textbook

Angel, "Interactive Computer Graphics A Top-Down Approach with OpenGL, Fifth Edition", Addison-Wesley, 2009, ISBN-10: 0321535863, ISBN-13: 978-0321535863

Brief Overview

This course introduces the fundamental concepts and algorithms of 3D computer graphics. Topics include: an overview of graphics hardware, graphics systems and APIs, object modelling, transformations, camera models and viewing, visibility, illumination and reflectance models, texture mapping and an introduction to advanced rendering techniques such as ray tracing. Optional topics include an introduction to animation, visualisation, or real-time rendering.
Prerequisites: General prerequisites, CSE 2031 3.0, MATH 1025 3.0

Course Evaluation

Work Date (%)
A1 Sept 27 3
A2 Oct 27 9
Midterm Nov 3 25
A3 Nov 15 9
A4 Dec 10 9
Exam Wed Dec 15, 7-10 pm
CLH 110
45

Reference Material