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Course director: Robert Allison Fall 2008
TR 13:00-14:30 CC 335
Office 3051CSE; phone x20192
email: allison@cse.yorku.ca; www: www.cse.yorku.ca/percept
course web page: www.cse.yorku.ca/course/6326
This course considers the role of human perception in human-computer interaction particularly computer generated graphics/sound and immersive virtual reality. Fundamental findings from sensory physiology and perceptual psychophysics are presented in the context of interface and display design.
Expanded Course Description (from calendar)
This course evaluates the role of human perception in the design and use of computer systems. The fields of visual, tactile and auditory psychophysics and physiology are surveyed. Fundamental findings on how we perceive tone, pitch, force, light, colour, pattern, motion, texture, shape, and depth are examined in the context of how they can be used in real applications of computer-generated displays and advanced interfaces. The current state of the art will be discussed in terms of the capabilities and limitations of the operator. Selected topics of interest to the instructor and class will be covered in detail, and would include material such as the following:
1. Principles of human perception and its relationship to the design
of computer displays - basics of the physiology and psychophysics of
audition, vision and proprioception
2. Limits of performance– perception, motor action, cognition, memory,
workload and attention
3. Visual displays- realistic image synthesis, scientific and
information visualization, virtual environments, and graphic design.
4. Auditory, tactile and motion displays
5. Virtual environments- Enabling technologies, characteristics, human
factors, sensory integration, cyber sickness, interaction, navigation,
control
6. Training and fidelity in computer-generated simulations.
7. Telepresence and teleoperation
8. Mixed reality and wearable computers
9. Presence, realism, suspension of belief and their relationship
to the development of effective virtual environments.
10. Interaction and collaboration between users in multi-user virtual
environments
11. Measurement of physiological and psychophysical parameters-
anthropometry, biofeedback, performance and usability evaluation
Preliminary Schedule
Here's my tenative plan subject to the interests of the class and demands of time.
Week | Dates | Topic |
Week 1 | Sept 4 | Introduction |
Week 2 | Sept 9, 11 | VR, AR and advanced display applications. |
Week 3 | Sept 16, 18 | Enabling technology, Perception-Action |
Week 4 | Sept 23, 25 | Visual perception and Visual Displays |
Week 5 | Sept 30, Oct 2 | No class Sept 30, Rosh Hashanah Visual perception and Visual Displays |
Week 6 | Oct 7 , 9 | Visual Displays, No class Oct 9 Yom Kippur |
Week 7 | Oct 14, 16 | Active Vision; Movement and tracking |
Week 8 | Oct 21, 23 | Audition and Spatial Auditory displays |
Week 9 |
Oct 28, 30 |
Somatosensory perception, kinesthesia; Haptic displays |
Week 10 | Nov 4, 6 | Sensory integration; Cue conflict; Side-effects: cybersickness, asthenopia, oscillopsia ... |
Week 11 | Nov 11, 13 | Mediated perception of self and others |
Week 12 | Nov 18, 20 | Limits on perception and performance; Physiological and psychophysical measurements |
Week 13 | Nov 25, 27 | Presence, realism, suspension of belief. Paper due Nov 27. |
Evaluation
Seminars (individual) 40%
Seminar Participation 20%
Term Paper/Project (individual) 40%
The seminars will be critical reviews/analysis of papers drawn from the current literature. They will be presented to the class and evaluated in terms of presentation and content. Seminars will be scheduled regularly throughout the term. Each student will present three seminars (depending on class numbers).
A term paper reviewing a related subject must be submitted by the end of term. I will also consider interesting practical projects. Students must submit a brief (one paragraph) proposal for a paper topic for instructor approval.
Seminars, Papers for Discussion
Week 1: Introduction
Week 2: Introduction, enabling technology
Historical VR: 1) Sutherland/Kruger papers and 2) CAVE paper and Project Grope
Week 3: Enabling technology, Vision
Enabling tech, applications: 1) Augmented reality for training (Klatsky) 2) Brain Computer Interfaces see also BCI2000
Week 4: Vision
Week 5: Vision, No student presentations (Yom Kippur)
Week 6: Vision. Read Chapter 7 in text.
Week 7: Vision (Depth).
Week 8: Vision (Stereo). Active Vision.
Week 9: Vision (Stereo). Active Vision.
Week 10: Audition.
Bibliography
Recommended text is Gutiérrez MA, Vexo, F, & Thalmann, D (2008) Stepping into Virtual Reality, Springer. The core readings will consist of research papers drawn from the recent literature.
Some Additional Readings:
Some Relevant Journals and Proceedings: