CSE 4431/5331.03M Advanced Topics in 3D Computer Graphics
Winter Term 2008
WWW-page: http://www.cs.yorku.ca/course/4431
Announcements and Frequently Asked Questions (Press 'Reload' to see the newest information)
- Feb 23 - Due to several conflicts midterm has been moved to March 3.
- Feb 06 - Project proposal are now due Feb 21.
- Jan 23 - Assignment 1 published.
- Jan 08 - this WWW page created.
General Information
This course covers real-time rendering, direct programming of graphics
hardware, advanced graphics datastructures, photo-realistic rendering,
visualization, and volume rendering. The course will also
discuss how computer graphics hardware can be used as a high-performance
computing platform, as modern GPUs offer more than a magnitude
more computational power compared to standard CPUs for many kinds
of computation.
Additional topics may be covered as well.
Students must fulfill 4th year prerequisites and must have taken
MATH 1310, CSE2021, and CSE3431.
Time, Location |
MW 10:00-11:30, Farquharson 320 |
Instructor |
Wolfgang
Stuerzlinger |
E-mail |
 |
Office Hours |
by appointment |
Recommended Textbooks
- T. Akenine-Möller, E. Haines, Real-Time Rendering,
AK Peters, ISBN 156881182-9, 2006.
- R. Rost, "OpenGL Shading Language", Addison Wesley,
ISBN 032119789-5, 2004.
Evaluation
|
Percent of final grade |
Due date |
Assignment A1 - GLSL Programming |
15% |
Feb 04 |
Midterm, in class (covers everything up to and including "Shadows") |
20% |
Mar 03 (was Feb 25) |
Course project - Shaders and/or 3D
interactive techniques implemented with the help of shaders
Topic in consultation with instructor |
65%
(5% proposal,
30% demo,
30% report) |
Proposal: Feb 21,
Demos: Mar 26 (or 31),
Report: Apr 04. |
Assignments and projects
are to be submitted electronically with the 'submit' command in
Prism (unless specified otherwise). The drop date is Mar 7, 2008. Numerical
scores (out of 100) are used to calculate grades. Grades can be viewed
via the ePost system here.
Or use the following command in Prism: courseInfo 4431
2007-08 W.
Assignments and the course project uses OpenGL, GLUT, and also the
OpenGL Shading Language (GLSL) Vertex & Pixel shaders. Assignments
require a graphics card equivalent or better than an nVidia 5200 (all
machines in Prism fulfill this requirement).
Course Policies
Late assignements or projects will not be accepted, unless prior
arrangement has been made with the instructor. Missed midterms are
handled in the same way. Note that exceptions to the late policy will be
made only in serious cases and if the circumstances are documentable and
beyond your control. Please see the Departmental WWW page on Academic
Policies for details regarding academic dishonesty, etc.